Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiStateActionManager Member List

This is the complete list of members for UiStateActionManager, including all inherited members.

Activate()UiStateActionManager
AddState(StateActions *stateActions)UiStateActionManager
ApplyStateActions(int state)UiStateActionManager
ClearStates()UiStateActionManager
Deactivate()UiStateActionManager
GetStateAction(int state, AZ::EntityId target)UiStateActionManagerinlineprotected
GetStateActions(int state)UiStateActionManagerprotected
GetStateAlpha(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetStateColor(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetStateFontEffectIndex(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetStateFontPathname(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetStateSpritePathname(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
GetTargetEntitiesInAllStates()UiStateActionManagerprotected
HasStateAlpha(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
HasStateColor(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
HasStateFont(State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
HasStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target) override (defined in UiStateActionManager)UiStateActionManager
Init(AZ::EntityId entityId)UiStateActionManager
InitInteractableEntityForStateActions(StateActions &stateActions)UiStateActionManager
InitStateActions()UiStateActionManagerprotected
m_entityId (defined in UiStateActionManager)UiStateActionManagerprotected
m_states (defined in UiStateActionManager)UiStateActionManagerprotected
ResetAllOverrides()UiStateActionManager
SetStateAlpha(UiInteractableStatesInterface::State state, AZ::EntityId target, float alpha) override (defined in UiStateActionManager)UiStateActionManager
SetStateColor(UiInteractableStatesInterface::State state, AZ::EntityId target, const AZ::Color &color) override (defined in UiStateActionManager)UiStateActionManager
SetStateFont(State state, AZ::EntityId target, const AZStd::string &fontPathname, unsigned int fontEffectIndex) override (defined in UiStateActionManager)UiStateActionManager
SetStateSprite(UiInteractableStatesInterface::State state, AZ::EntityId target, ISprite *sprite) override (defined in UiStateActionManager)UiStateActionManager
SetStateSpritePathname(State state, AZ::EntityId target, const AZStd::string &spritePath) override (defined in UiStateActionManager)UiStateActionManager
StateActions typedef (defined in UiStateActionManager)UiStateActionManager
UiStateActionManager() (defined in UiStateActionManager)UiStateActionManager
~UiStateActionManager() (defined in UiStateActionManager)UiStateActionManager