Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for IUiAnimSequence, including all inherited members.
Activate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
add_ref()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
AddNode(IUiAnimNode *node)=0 | IUiAnimSequence | pure virtual |
AddTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
AddTrackEventListener(IUiTrackEventListener *pListener)=0 | IUiAnimSequence | pure virtual |
AdjustKeysToTimeRange(const Range &timeRange)=0 | IUiAnimSequence | pure virtual |
Animate(const SUiAnimContext &ec)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
ClearTrackEvents()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
CopyNodes(XmlNodeRef &xmlNode, IUiAnimNode **pSelectedNodes, uint32 count)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
CreateNode(EUiAnimNodeType nodeType)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
CreateNode(XmlNodeRef node)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
Deactivate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
eSeqFlags_16To9 enum value | IUiAnimSequence | |
eSeqFlags_CutScene enum value | IUiAnimSequence | |
eSeqFlags_EarlyAnimationUpdate enum value | IUiAnimSequence | |
eSeqFlags_LightAnimationSet enum value | IUiAnimSequence | |
eSeqFlags_NoAbort enum value | IUiAnimSequence | |
eSeqFlags_NoGameSounds enum value | IUiAnimSequence | |
eSeqFlags_NoHUD enum value | IUiAnimSequence | |
eSeqFlags_NoMPSyncingNeeded enum value | IUiAnimSequence | |
eSeqFlags_NoPlayer enum value | IUiAnimSequence | |
eSeqFlags_NoSeek enum value | IUiAnimSequence | |
eSeqFlags_NoSpeed enum value | IUiAnimSequence | |
eSeqFlags_OutOfRangeConstant enum value | IUiAnimSequence | |
eSeqFlags_OutOfRangeLoop enum value | IUiAnimSequence | |
eSeqFlags_PlayOnReset enum value | IUiAnimSequence | |
EUiAnimSequenceFlags enum name | IUiAnimSequence | |
FindNodeByName(const char *sNodeName, const IUiAnimNode *pParentDirector)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
GetActiveDirector() const =0 | IUiAnimSequence | pure virtual |
GetCutSceneFlags(const bool localFlags=false) const =0 | IUiAnimSequence | pure virtual |
GetFlags() const =0 | IUiAnimSequence | pure virtual |
GetId() const =0 | IUiAnimSequence | pure virtual |
GetName() const =0 | IUiAnimSequence | pure virtual |
GetNode(int index) const =0 | IUiAnimSequence | pure virtual |
GetNodeCount() const =0 | IUiAnimSequence | pure virtual |
GetOwner() const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
GetParentSequence() const =0 | IUiAnimSequence | pure virtual |
GetTimeRange()=0 | IUiAnimSequence | pure virtual |
GetTrackEvent(int iIndex) const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
GetTrackEventsCount() const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
GetTrackEventStringTable()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
GetUiAnimationSystem() const =0 | IUiAnimSequence | pure virtual |
InitPostLoad(IUiAnimationSystem *pUiAnimationSystem, bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
IsActivated() const =0 | IUiAnimSequence | pure virtual |
IsAncestorOf(const IUiAnimSequence *sequence) const =0 | IUiAnimSequence | pure virtual |
IsPaused() const =0 | IUiAnimSequence | pure virtual |
kSequenceVersion (defined in IUiAnimSequence) | IUiAnimSequence | static |
MoveDownTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
MoveUpTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
OnLoop()=0 | IUiAnimSequence | pure virtual |
PasteNodes(const XmlNodeRef &xmlNode, IUiAnimNode *pParent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
Pause()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
PrecacheData(float startTime=0.0f)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
release()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
RemoveAll()=0 | IUiAnimSequence | pure virtual |
RemoveNode(IUiAnimNode *node)=0 | IUiAnimSequence | pure virtual |
RemoveTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
RemoveTrackEventListener(IUiTrackEventListener *pListener)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
RenameTrackEvent(const char *szEvent, const char *szNewEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
Render()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
ReorderNode(IUiAnimNode *node, IUiAnimNode *pPivotNode, bool next)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
Reset(bool bSeekToStart)=0 | IUiAnimSequence | pure virtual |
ResetHard()=0 | IUiAnimSequence | pure virtual |
Resume()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true, uint32 overrideId=0, bool bUndo=false)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
SetActiveDirector(IUiAnimNode *pDirectorNode)=0 | IUiAnimSequence | pure virtual |
SetFlags(int flags)=0 | IUiAnimSequence | pure virtual |
SetName(const char *name)=0 | IUiAnimSequence | pure virtual |
SetOwner(IUiAnimSequenceOwner *pOwner)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
SetParentSequence(IUiAnimSequence *pParentSequence)=0 | IUiAnimSequence | pure virtual |
SetTimeRange(Range timeRange)=0 | IUiAnimSequence | pure virtual |
StillUpdate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
TriggerTrackEvent(const char *event, const char *param=NULL)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
~IUiAnimSequence() (defined in IUiAnimSequence) | IUiAnimSequence | inlinevirtual |