Open 3D Engine LyShine Gem API Reference 23.10.0
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IUiAnimationSystem Member List

This is the complete list of members for IUiAnimationSystem, including all inherited members.

AbortSequence(IUiAnimSequence *pSequence, bool bLeaveTime=false)=0IUiAnimationSystempure virtual
AddSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
CreateTrack(EUiAnimCurveType type)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
ESequenceStopBehavior enum name (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_GotoEndTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_GotoStartTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_LeaveTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
FindSequence(const char *sequence) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
FindSequenceById(uint32 id) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetCallback()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetNumPlayingSequences() const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetNumSequences() const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetPlayingSequence(int i) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetPlayingSpeed(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetPlayingTime(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetSequence(int i) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetSequenceStopBehavior()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetSystem()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GoToFrame(const char *seqName, float targetFrame)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GrabNextSequenceId()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
IsCutScenePlaying() const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
IsPlaying(IUiAnimSequence *seq) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
IsRecording() const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Load(const char *pszFile, const char *pszMission)=0IUiAnimationSystempure virtual
LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
OnCameraRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
OnSequenceRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Pause()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
PlayOnLoadSequences()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
PlaySequence(const char *pSequenceName, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
PlaySequence(IUiAnimSequence *pSequence, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
PostUpdate(const float dt)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
PreUpdate(const float dt)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Release()=0IUiAnimationSystempure virtual
RemoveAllSequences()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
RemoveSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Render()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Reset(bool bPlayOnReset, bool bSeekToStart)=0IUiAnimationSystempure virtual
Resume()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetCallback(IUiAnimationCallback *pCallback)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetPlayingSpeed(IUiAnimSequence *pSeq, float fSpeed)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetPlayingTime(IUiAnimSequence *pSeq, float fTime)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetRecording(bool recording)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetSequenceStopBehavior(ESequenceStopBehavior behavior)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
StillUpdate()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
StopAllCutScenes()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
StopAllSequences()=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
StopSequence(const char *pSequenceName)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
StopSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
~IUiAnimationSystem() (defined in IUiAnimationSystem)IUiAnimationSysteminlinevirtual