Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for IUiAnimationSystem, including all inherited members.
AbortSequence(IUiAnimSequence *pSequence, bool bLeaveTime=false)=0 | IUiAnimationSystem | pure virtual |
AddSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
CreateTrack(EUiAnimCurveType type)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
ESequenceStopBehavior enum name (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_GotoEndTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_GotoStartTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_LeaveTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
FindSequence(const char *sequence) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
FindSequenceById(uint32 id) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetCallback()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetNumPlayingSequences() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetNumSequences() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetPlayingSequence(int i) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetPlayingSpeed(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetPlayingTime(IUiAnimSequence *pSeq)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetSequence(int i) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetSequenceStopBehavior()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetSystem()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GoToFrame(const char *seqName, float targetFrame)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GrabNextSequenceId()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
IsCutScenePlaying() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
IsPlaying(IUiAnimSequence *seq) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
IsRecording() const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Load(const char *pszFile, const char *pszMission)=0 | IUiAnimationSystem | pure virtual |
LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
OnCameraRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
OnSequenceRenamed(const char *before, const char *after)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Pause()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
PlayOnLoadSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
PlaySequence(const char *pSequenceName, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
PlaySequence(IUiAnimSequence *pSequence, IUiAnimSequence *pParentSeq, bool bResetFX, bool bTrackedSequence, float startTime=-FLT_MAX, float endTime=-FLT_MAX)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
PostUpdate(const float dt)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
PreUpdate(const float dt)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Release()=0 | IUiAnimationSystem | pure virtual |
RemoveAllSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
RemoveSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Render()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Reset(bool bPlayOnReset, bool bSeekToStart)=0 | IUiAnimationSystem | pure virtual |
Resume()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetCallback(IUiAnimationCallback *pCallback)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetPlayingSpeed(IUiAnimSequence *pSeq, float fSpeed)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetPlayingTime(IUiAnimSequence *pSeq, float fTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetRecording(bool recording)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetSequenceStopBehavior(ESequenceStopBehavior behavior)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
StillUpdate()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
StopAllCutScenes()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
StopAllSequences()=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
StopSequence(const char *pSequenceName)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
StopSequence(IUiAnimSequence *pSequence)=0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
~IUiAnimationSystem() (defined in IUiAnimationSystem) | IUiAnimationSystem | inlinevirtual |