Open 3D Engine Maestro Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CBoolTrack Member List

This is the complete list of members for CBoolTrack, including all inherited members.

AZ_CLASS_ALLOCATOR(CBoolTrack, AZ::SystemAllocator) (defined in CBoolTrack)CBoolTrack
AZ_RTTI(CBoolTrack, "{A98E28CB-DE42-47A3-8E4B-6B43A5F3D8B2}", IAnimTrack) (defined in CBoolTrack)CBoolTrack
CBoolTrack() (defined in CBoolTrack)CBoolTrack
FindKey(float time) overrideTAnimTrack< IBoolKey >inline
GetActiveKey(float time, IBoolKey *key)TAnimTrack< IBoolKey >inline
GetFlags() overrideTAnimTrack< IBoolKey >inline
GetKey(int index, IKey *key) const overrideTAnimTrack< IBoolKey >inline
GetKeyFlags(int index) overrideTAnimTrack< IBoolKey >inline
GetKeyInfo(int key, const char *&description, float &duration) override (defined in CBoolTrack)CBoolTrack
GetKeyTime(int index) const overrideTAnimTrack< IBoolKey >inline
GetNumKeys() const overrideTAnimTrack< IBoolKey >inline
GetValue(float time, bool &value) override (defined in CBoolTrack)CBoolTrack
GetValueType() override (defined in CBoolTrack)CBoolTrack
HasKeys() const overrideTAnimTrack< IBoolKey >inline
IsMasked(const uint32 mask) const overrideTAnimTrack< IBoolKey >inline
Reflect(AZ::ReflectContext *context) (defined in CBoolTrack)CBoolTrackstatic
RemoveKey(int num) overrideTAnimTrack< IBoolKey >inline
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true) override (defined in CBoolTrack)CBoolTrack
SerializeKey(IBoolKey &key, XmlNodeRef &keyNode, bool bLoading) overrideCBoolTrackinlinevirtual
SetDefaultValue(const bool bDefaultValue) (defined in CBoolTrack)CBoolTrack
SetFlags(int flags) overrideTAnimTrack< IBoolKey >inline
SetKey(int index, IKey *key) overrideTAnimTrack< IBoolKey >inline
SetKeyFlags(int index, int flags) overrideTAnimTrack< IBoolKey >inline
SetKeyTime(int index, float time) overrideTAnimTrack< IBoolKey >inline
SetNumKeys(int numKeys) overrideTAnimTrack< IBoolKey >inline
SetTimeRange(const Range &timeRange) overrideTAnimTrack< IBoolKey >inline
SetValue(float time, const bool &value, bool bDefault=false) override (defined in CBoolTrack)CBoolTrack
SortKeys() overrideTAnimTrack< IBoolKey >inline