Open 3D Engine Maestro Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CLookAtTrack Member List

This is the complete list of members for CLookAtTrack, including all inherited members.

AZ_CLASS_ALLOCATOR(CLookAtTrack, AZ::SystemAllocator) (defined in CLookAtTrack)CLookAtTrack
AZ_RTTI(CLookAtTrack, "{30A5C53C-F158-4CCE-A7A0-1A902D13B91C}", IAnimTrack) (defined in CLookAtTrack)CLookAtTrack
CLookAtTrack() (defined in CLookAtTrack)CLookAtTrackinline
FindKey(float time) overrideTAnimTrack< ILookAtKey >inline
GetActiveKey(float time, ILookAtKey *key)TAnimTrack< ILookAtKey >inline
GetAnimationLayerIndex() const (defined in CLookAtTrack)CLookAtTrackinline
GetFlags() overrideTAnimTrack< ILookAtKey >inline
GetKey(int index, IKey *key) const overrideTAnimTrack< ILookAtKey >inline
GetKeyFlags(int index) overrideTAnimTrack< ILookAtKey >inline
GetKeyInfo(int key, const char *&description, float &duration) (defined in CLookAtTrack)CLookAtTrack
GetKeyTime(int index) const overrideTAnimTrack< ILookAtKey >inline
GetNumKeys() const overrideTAnimTrack< ILookAtKey >inline
HasKeys() const overrideTAnimTrack< ILookAtKey >inline
IsMasked(const uint32 mask) const overrideTAnimTrack< ILookAtKey >inline
Reflect(AZ::ReflectContext *context) (defined in CLookAtTrack)CLookAtTrackstatic
RemoveKey(int num) overrideTAnimTrack< ILookAtKey >inline
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks) (defined in CLookAtTrack)CLookAtTrack
SerializeKey(ILookAtKey &key, XmlNodeRef &keyNode, bool bLoading)CLookAtTrackvirtual
SetAnimationLayerIndex(int index) (defined in CLookAtTrack)CLookAtTrackinline
SetFlags(int flags) overrideTAnimTrack< ILookAtKey >inline
SetKey(int index, IKey *key) overrideTAnimTrack< ILookAtKey >inline
SetKeyFlags(int index, int flags) overrideTAnimTrack< ILookAtKey >inline
SetKeyTime(int index, float time) overrideTAnimTrack< ILookAtKey >inline
SetNumKeys(int numKeys) overrideTAnimTrack< ILookAtKey >inline
SetTimeRange(const Range &timeRange) overrideTAnimTrack< ILookAtKey >inline
SortKeys() overrideTAnimTrack< ILookAtKey >inline