Open 3D Engine MiniAudio Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for MiniAudio::SoundAsset, including all inherited members.
AssetGroup (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | static |
AssetSubId (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | static |
AZ_CLASS_ALLOCATOR(SoundAsset, AZ::SystemAllocator, 0) (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | |
AZ_RTTI(SoundAsset, "{7fef8671-760f-4ebd-91e7-57aaf3eef1ca}", AZ::Data::AssetData) (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | |
FileExtension (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | static |
m_data (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | |
Reflect(AZ::ReflectContext *context) (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | static |
SoundAsset()=default (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset | |
~SoundAsset() override=default (defined in MiniAudio::SoundAsset) | MiniAudio::SoundAsset |