Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::MultiplayerEditorConnection Member List

This is the complete list of members for Multiplayer::MultiplayerEditorConnection, including all inherited members.

HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerEditorPackets::EditorServerReadyForLevelData &packet) (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerEditorPackets::EditorServerLevelData &packet) (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
HandleRequest(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, MultiplayerEditorPackets::EditorServerReady &packet) (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
MultiplayerEditorConnection() (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
OnConnect(AzNetworking::IConnection *connection) override (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
OnDisconnect([[maybe_unused]]AzNetworking::IConnection *connection, [[maybe_unused]]AzNetworking::DisconnectReason reason, [[maybe_unused]]AzNetworking::TerminationEndpoint endpoint) override (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnectioninline
OnPacketLost([[maybe_unused]]AzNetworking::IConnection *connection, [[maybe_unused]]AzNetworking::PacketId packetId) override (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnectioninline
OnPacketReceived(AzNetworking::IConnection *connection, const AzNetworking::IPacketHeader &packetHeader, AzNetworking::ISerializer &serializer) override (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection
ValidateConnect(const AzNetworking::IpAddress &remoteAddress, const AzNetworking::IPacketHeader &packetHeader, AzNetworking::ISerializer &serializer) overrideMultiplayer::MultiplayerEditorConnection
~MultiplayerEditorConnection() (defined in Multiplayer::MultiplayerEditorConnection)Multiplayer::MultiplayerEditorConnection