Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::MultiplayerStatSystemComponent Member List

This is the complete list of members for Multiplayer::MultiplayerStatSystemComponent, including all inherited members.

Activate() overrideMultiplayer::MultiplayerStatSystemComponent
AZ_COMPONENT(MultiplayerStatSystemComponent, "{890831db-3ca4-4d8c-a43e-d53d1197044d}") (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponent
AZ_RTTI(IMultiplayerStatSystem, "{B7689E92-9D5F-469D-97FA-5709BCD94DED}") (defined in Multiplayer::IMultiplayerStatSystem)Multiplayer::IMultiplayerStatSystem
Deactivate() override (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponent
DeclareStat(int uniqueGroupId, int uniqueStatId, const char *statName) overrideMultiplayer::MultiplayerStatSystemComponentvirtual
DeclareStatGroup(int uniqueGroupId, const char *groupName) overrideMultiplayer::MultiplayerStatSystemComponentvirtual
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponentstatic
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponentstatic
IncrementStat(int uniqueStatId) overrideMultiplayer::MultiplayerStatSystemComponentvirtual
MultiplayerStatSystemComponent() (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponent
Reflect(AZ::ReflectContext *context) (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponentstatic
Register() overrideMultiplayer::MultiplayerStatSystemComponentvirtual
SetReportPeriod(AZ::TimeMs period) overrideMultiplayer::MultiplayerStatSystemComponentvirtual
SetStat(int uniqueStatId, double value) overrideMultiplayer::MultiplayerStatSystemComponentvirtual
Unregister() overrideMultiplayer::MultiplayerStatSystemComponentvirtual
~IMultiplayerStatSystem()=default (defined in Multiplayer::IMultiplayerStatSystem)Multiplayer::IMultiplayerStatSystemvirtual
~MultiplayerStatSystemComponent() override (defined in Multiplayer::MultiplayerStatSystemComponent)Multiplayer::MultiplayerStatSystemComponent