Activate() override (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntityCorrectionEventHandler(EntityCorrectionEvent::Handler &handler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntityDirtiedEventHandler(EntityDirtiedEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntityStopEventHandler(EntityStopEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddEntitySyncRewindEventHandler(EntitySyncRewindEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AddNetworkActivatedEventHandler(AZ::Event<>::Handler &handler) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
AllocateComponentInputs() | Multiplayer::NetBindComponent | |
AZ_COMPONENT(NetBindComponent, "{DAA076B3-1A1C-4FEF-8583-1DF696971604}") (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
CreateInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
Deactivate() override (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
EnablePlayerHostAutonomy(bool enabled) | Multiplayer::NetBindComponent | |
EntityReplicationManager (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
FillReplicationRecord(ReplicationRecord &replicationRecord) const (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
FillTotalReplicationRecord(ReplicationRecord &replicationRecord) const (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetAllowEntityMigration() const | Multiplayer::NetBindComponent | |
GetEntityHandle() const | Multiplayer::NetBindComponent | |
GetEntityHandle() | Multiplayer::NetBindComponent | |
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | static |
GetNetEntityId() const | Multiplayer::NetBindComponent | |
GetNetEntityRole() const (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetOwningConnectionId() const | Multiplayer::NetBindComponent | |
GetPredictableRecord() const (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetPrefabAssetId() const | Multiplayer::NetBindComponent | |
GetPrefabEntityId() const | Multiplayer::NetBindComponent | |
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | static |
GetSendAuthorityToAutonomousRpcEvent() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetSendAuthorityToClientRpcEvent() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetSendAutonomousToAuthorityRpcEvent() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
GetSendServerToAuthorityRpcEvent() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
HandlePropertyChangeMessage(AzNetworking::ISerializer &serializer, bool notifyChanges=true) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
HandleRpcMessage(AzNetworking::IConnection *invokingConnection, NetEntityRole remoteRole, NetworkEntityRpcMessage &message) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
HasController() const | Multiplayer::NetBindComponent | |
HierarchyBenchmarkBase (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
HierarchyTests (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
Init() override | Multiplayer::NetBindComponent | |
IsNetEntityRoleAuthority() const | Multiplayer::NetBindComponent | |
IsNetEntityRoleAutonomous() const | Multiplayer::NetBindComponent | |
IsNetEntityRoleClient() const | Multiplayer::NetBindComponent | |
IsNetEntityRoleServer() const | Multiplayer::NetBindComponent | |
IsProcessingInput() const | Multiplayer::NetBindComponent | |
IsReprocessingInput() const | Multiplayer::NetBindComponent | |
LocalPredictionPlayerInputTests (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
MarkDirty() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
MultiplayerSystemTests (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
NetBindComponent() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NetworkActivated() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NetworkEntityManager (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
NetworkEntityTests (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | friend |
NotifyCorrection() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NotifyLocalChanges() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NotifyPreRender(float deltaTime) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NotifyServerMigration(const HostId &remoteHostId) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NotifyStateDeltaChanges(ReplicationRecord &replicationRecord) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
NotifySyncRewindState() (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
ProcessInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
Reflect(AZ::ReflectContext *context) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | static |
ReprocessInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
SerializeEntityCorrection(AzNetworking::ISerializer &serializer) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
SerializeStateDeltaMessage(ReplicationRecord &replicationRecord, AzNetworking::ISerializer &serializer) (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |
SetAllowEntityMigration(EntityMigration value) | Multiplayer::NetBindComponent | |
SetOwningConnectionId(AzNetworking::ConnectionId connectionId) | Multiplayer::NetBindComponent | |
SetPrefabAssetId(const AZ::Data::AssetId &val) | Multiplayer::NetBindComponent | |
SetPrefabEntityId(const PrefabEntityId &prefabEntityId) | Multiplayer::NetBindComponent | |
ValidatePropertyRead(const char *propertyName, NetEntityRole replicateFrom, NetEntityRole replicateTo) const | Multiplayer::NetBindComponent | |
ValidatePropertyWrite(const char *propertyName, NetEntityRole replicateFrom, NetEntityRole replicateTo, bool isPredictable) const | Multiplayer::NetBindComponent | |
~NetBindComponent() override (defined in Multiplayer::NetBindComponent) | Multiplayer::NetBindComponent | |