Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::NetworkEntityManager Member List

This is the complete list of members for Multiplayer::NetworkEntityManager, including all inherited members.

AddControllersActivatedHandler(ControllersActivatedEvent::Handler &controllersActivatedHandler) overrideMultiplayer::NetworkEntityManagervirtual
AddControllersDeactivatedHandler(ControllersDeactivatedEvent::Handler &controllersDeactivatedHandler) overrideMultiplayer::NetworkEntityManagervirtual
AddEntityExitDomainHandler(EntityExitDomainEvent::Handler &entityExitDomainHandler) overrideMultiplayer::NetworkEntityManagervirtual
AddEntityMarkedDirtyHandler(AZ::Event<>::Handler &entityMarkedDirtyHandle) overrideMultiplayer::NetworkEntityManagervirtual
AddEntityNotifyChangesHandler(AZ::Event<>::Handler &entityNotifyChangesHandle) overrideMultiplayer::NetworkEntityManagervirtual
AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity *entity) overrideMultiplayer::NetworkEntityManagervirtual
AZ_RTTI(INetworkEntityManager, "{109759DE-9492-439C-A0B1-AE46E6FD029C}") (defined in Multiplayer::INetworkEntityManager)Multiplayer::INetworkEntityManager
ClearAllEntities() overrideMultiplayer::NetworkEntityManagervirtual
ClearEntityFromRemovalList(const ConstNetworkEntityHandle &entityHandle) overrideMultiplayer::NetworkEntityManagervirtual
CreateEntitiesImmediate(const AzFramework::Spawnable &spawnable, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate) (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManager
CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate=AutoActivate::Activate) overrideMultiplayer::NetworkEntityManagervirtual
CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, AutoActivate autoActivate, const AZ::Transform &transform) overrideMultiplayer::NetworkEntityManagervirtual
DebugDraw() const overrideMultiplayer::NetworkEntityManagervirtual
DispatchLocalDeferredRpcMessages() (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManager
EntityList typedef (defined in Multiplayer::INetworkEntityManager)Multiplayer::INetworkEntityManager
ForceAssumeAuthority(const ConstNetworkEntityHandle &entityHandle) overrideMultiplayer::NetworkEntityManagervirtual
GetAlwaysRelevantToClientsSet() const overrideMultiplayer::NetworkEntityManagervirtual
GetAlwaysRelevantToServersSet() const overrideMultiplayer::NetworkEntityManagervirtual
GetEntity(NetEntityId netEntityId) const overrideMultiplayer::NetworkEntityManagervirtual
GetEntityCount() const overrideMultiplayer::NetworkEntityManagervirtual
GetEntityDomain() const overrideMultiplayer::NetworkEntityManagervirtual
GetHostId() const overrideMultiplayer::NetworkEntityManagervirtual
GetMultiplayerComponentRegistry() overrideMultiplayer::NetworkEntityManagervirtual
GetNetEntityIdById(const AZ::EntityId &entityId) const overrideMultiplayer::NetworkEntityManagervirtual
GetNetworkEntityAuthorityTracker() overrideMultiplayer::NetworkEntityManagervirtual
GetNetworkEntityTracker() overrideMultiplayer::NetworkEntityManagervirtual
HandleEntitiesExitDomain(const NetEntityIdSet &entitiesNotInDomain) overrideMultiplayer::NetworkEntityManagervirtual
HandleLocalRpcMessage(NetworkEntityRpcMessage &message) overrideMultiplayer::NetworkEntityManagervirtual
Initialize(const HostId &hostId, AZStd::unique_ptr< IEntityDomain > entityDomain) overrideMultiplayer::NetworkEntityManagervirtual
IsInitialized() const overrideMultiplayer::NetworkEntityManagervirtual
IsMarkedForRemoval(const ConstNetworkEntityHandle &entityHandle) const overrideMultiplayer::NetworkEntityManagervirtual
MarkAlwaysRelevantToClients(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) overrideMultiplayer::NetworkEntityManagervirtual
MarkAlwaysRelevantToServers(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) overrideMultiplayer::NetworkEntityManagervirtual
MarkForRemoval(const ConstNetworkEntityHandle &entityHandle) overrideMultiplayer::NetworkEntityManagervirtual
NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManager
NetworkEntityTag (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManagerstatic
NotifyControllersActivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) overrideMultiplayer::NetworkEntityManagervirtual
NotifyControllersDeactivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) overrideMultiplayer::NetworkEntityManagervirtual
NotifyEntitiesChanged() overrideMultiplayer::NetworkEntityManagervirtual
NotifyEntitiesDirtied() overrideMultiplayer::NetworkEntityManagervirtual
OnResolveAliases(AzFramework::Spawnable::EntityAliasVisitor &aliases, const AzFramework::SpawnableMetaData &metadata, const AzFramework::Spawnable::EntityList &entities) overrideMultiplayer::NetworkEntityManager
OnRootSpawnableAssigned(AZ::Data::Asset< AzFramework::Spawnable > rootSpawnable, uint32_t generation) overrideMultiplayer::NetworkEntityManager
OnRootSpawnableReleased(uint32_t generation) override (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManager
RemoveEntityFromEntityMap(NetEntityId netEntityId) overrideMultiplayer::NetworkEntityManagervirtual
RequestNetSpawnableInstantiation(const AZ::Data::Asset< AzFramework::Spawnable > &netSpawnable, const AZ::Transform &transform) overrideMultiplayer::NetworkEntityManagervirtual
Reset()Multiplayer::NetworkEntityManager
SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) overrideMultiplayer::NetworkEntityManagervirtual
SetupNetEntity(AZ::Entity *netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole) overrideMultiplayer::NetworkEntityManagervirtual
~INetworkEntityManager()=default (defined in Multiplayer::INetworkEntityManager)Multiplayer::INetworkEntityManagervirtual
~NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager)Multiplayer::NetworkEntityManager