This is the complete list of members for NvCloth::ActorClothSkinning, including all inherited members.
| ActorClothSkinning(AZ::EntityId entityId) (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | explicit |
| ApplySkinning(const AZStd::vector< AZ::Vector4 > &originalPositions, AZStd::vector< AZ::Vector4 > &positions)=0 | NvCloth::ActorClothSkinning | pure virtual |
| ApplySkinningOnNonSimulatedVertices(const MeshClothInfo &originalData, ClothComponentMesh::RenderData &renderData)=0 | NvCloth::ActorClothSkinning | pure virtual |
| AZ_TYPE_INFO(ActorClothSkinning, "{3E7C664D-096B-4126-8553-3241BA965533}") (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | |
| Create(AZ::EntityId entityId, const MeshNodeInfo &meshNodeInfo, const AZStd::vector< SimParticleFormat > &originalMeshParticles, const size_t numSimulatedVertices, const AZStd::vector< int > &meshRemappedVertices) (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | static |
| IsActorVisible() const | NvCloth::ActorClothSkinning | |
| m_entityId (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_isActorVisible (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_jointIndices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_nonSimulatedVertices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_simulatedVertices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_skinningInfluences (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| m_wasActorVisible (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
| UpdateActorVisibility() | NvCloth::ActorClothSkinning | |
| UpdateSkinning()=0 | NvCloth::ActorClothSkinning | pure virtual |
| WasActorVisible() const | NvCloth::ActorClothSkinning | |
| ~ActorClothSkinning()=default (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | virtual |