Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for NvCloth::ActorClothSkinning, including all inherited members.
ActorClothSkinning(AZ::EntityId entityId) (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | explicit |
ApplySkinning(const AZStd::vector< AZ::Vector4 > &originalPositions, AZStd::vector< AZ::Vector4 > &positions)=0 | NvCloth::ActorClothSkinning | pure virtual |
ApplySkinningOnNonSimulatedVertices(const MeshClothInfo &originalData, ClothComponentMesh::RenderData &renderData)=0 | NvCloth::ActorClothSkinning | pure virtual |
AZ_TYPE_INFO(ActorClothSkinning, "{3E7C664D-096B-4126-8553-3241BA965533}") (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | |
Create(AZ::EntityId entityId, const MeshNodeInfo &meshNodeInfo, const AZStd::vector< SimParticleFormat > &originalMeshParticles, const size_t numSimulatedVertices, const AZStd::vector< int > &meshRemappedVertices) (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | static |
IsActorVisible() const | NvCloth::ActorClothSkinning | |
m_entityId (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_isActorVisible (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_jointIndices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_nonSimulatedVertices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_simulatedVertices (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_skinningInfluences (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
m_wasActorVisible (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | protected |
UpdateActorVisibility() | NvCloth::ActorClothSkinning | |
UpdateSkinning()=0 | NvCloth::ActorClothSkinning | pure virtual |
WasActorVisible() const | NvCloth::ActorClothSkinning | |
~ActorClothSkinning()=default (defined in NvCloth::ActorClothSkinning) | NvCloth::ActorClothSkinning | virtual |