This is the complete list of members for NvCloth::Cloth, including all inherited members.
| AZ_RTTI(Cloth, "{D9DEED18-FEF2-440B-8639-A080F8C1F6DB}", ICloth) (defined in NvCloth::Cloth) | NvCloth::Cloth | |
| AZ_RTTI(ICloth, "{78817F38-E4A5-4B94-BCD8-3E3B73F66B5A}") (defined in NvCloth::ICloth) | NvCloth::ICloth | |
| ClearInertia() override | NvCloth::Cloth | virtual | 
| ClearMotionConstraints() override | NvCloth::Cloth | virtual | 
| ClearSeparationConstraints() override | NvCloth::Cloth | virtual | 
| Cloth(ClothId id, const AZStd::vector< SimParticleFormat > &initialParticles, Fabric *fabric, NvClothUniquePtr nvCloth) (defined in NvCloth::Cloth) | NvCloth::Cloth | |
| ConnectPostSimulationEventHandler(PostSimulationEvent::Handler &handler) | NvCloth::ICloth | inline | 
| ConnectPreSimulationEventHandler(PreSimulationEvent::Handler &handler) | NvCloth::ICloth | inline | 
| DiscardParticleDelta() override | NvCloth::Cloth | virtual | 
| EnableContinuousCollision(bool value) override | NvCloth::Cloth | virtual | 
| GetClothConfigurator() override | NvCloth::Cloth | virtual | 
| GetFabric() | NvCloth::Cloth | inline | 
| GetFabricCookedData() const override | NvCloth::Cloth | virtual | 
| GetId() const override | NvCloth::Cloth | virtual | 
| GetInitialIndices() const override | NvCloth::Cloth | virtual | 
| GetInitialParticles() const override | NvCloth::Cloth | virtual | 
| GetParticles() const override | NvCloth::Cloth | virtual | 
| GetSolver() | NvCloth::Cloth | inline | 
| m_postSimulationEvent (defined in NvCloth::ICloth) | NvCloth::ICloth | protected | 
| m_preSimulationEvent (defined in NvCloth::ICloth) | NvCloth::ICloth | protected | 
| PostSimulationEvent typedef | NvCloth::ICloth | |
| PreSimulationEvent typedef | NvCloth::ICloth | |
| SetAcceleationFilterWidth(AZ::u32 width) override | NvCloth::Cloth | virtual | 
| SetAngularInertia(const AZ::Vector3 &angularInertia) override | NvCloth::Cloth | virtual | 
| SetBendingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit) override | NvCloth::Cloth | virtual | 
| SetCapsuleColliders(const AZStd::vector< AZ::u32 > &capsuleIndices) override | NvCloth::Cloth | virtual | 
| SetCapsuleColliders(AZStd::vector< AZ::u32 > &&capsuleIndices) override | NvCloth::Cloth | virtual | 
| SetCentrifugalInertia(const AZ::Vector3 ¢rifugalInertia) override | NvCloth::Cloth | virtual | 
| SetCollisionAffectsStaticParticles(bool value) override | NvCloth::Cloth | virtual | 
| SetCollisionFriction(float friction) override | NvCloth::Cloth | virtual | 
| SetCollisionMassScale(float scale) override | NvCloth::Cloth | virtual | 
| SetDamping(const AZ::Vector3 &damping) override | NvCloth::Cloth | virtual | 
| SetDampingAngularDrag(const AZ::Vector3 &angularDrag) override | NvCloth::Cloth | virtual | 
| SetDampingLinearDrag(const AZ::Vector3 &linearDrag) override | NvCloth::Cloth | virtual | 
| SetGravity(const AZ::Vector3 &gravity) override | NvCloth::Cloth | virtual | 
| SetHorizontalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit) override | NvCloth::Cloth | virtual | 
| SetLinearInertia(const AZ::Vector3 &linearInertia) override | NvCloth::Cloth | virtual | 
| SetMass(float mass) override | NvCloth::Cloth | virtual | 
| SetMotionConstraints(const AZStd::vector< AZ::Vector4 > &constraints) override | NvCloth::Cloth | virtual | 
| SetMotionConstraints(AZStd::vector< AZ::Vector4 > &&constraints) override | NvCloth::Cloth | virtual | 
| SetMotionConstraintsBias(float bias) override | NvCloth::Cloth | virtual | 
| SetMotionConstraintsScale(float scale) override | NvCloth::Cloth | virtual | 
| SetMotionConstraintsStiffness(float stiffness) override | NvCloth::Cloth | virtual | 
| SetParticles(const AZStd::vector< SimParticleFormat > &particles) override | NvCloth::Cloth | virtual | 
| SetParticles(AZStd::vector< SimParticleFormat > &&particles) override | NvCloth::Cloth | virtual | 
| SetSelfCollisionDistance(float distance) override | NvCloth::Cloth | virtual | 
| SetSelfCollisionStiffness(float stiffness) override | NvCloth::Cloth | virtual | 
| SetSeparationConstraints(const AZStd::vector< AZ::Vector4 > &constraints) override | NvCloth::Cloth | virtual | 
| SetSeparationConstraints(AZStd::vector< AZ::Vector4 > &&constraints) override | NvCloth::Cloth | virtual | 
| SetShearingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit) override | NvCloth::Cloth | virtual | 
| SetSolverFrequency(float frequency) override | NvCloth::Cloth | virtual | 
| SetSphereColliders(const AZStd::vector< AZ::Vector4 > &spheres) override | NvCloth::Cloth | virtual | 
| SetSphereColliders(AZStd::vector< AZ::Vector4 > &&spheres) override | NvCloth::Cloth | virtual | 
| SetStiffnessFrequency(float frequency) override | NvCloth::Cloth | virtual | 
| SetTetherConstraintScale(float scale) override | NvCloth::Cloth | virtual | 
| SetTetherConstraintStiffness(float stiffness) override | NvCloth::Cloth | virtual | 
| SetTransform(const AZ::Transform &transformWorld) override | NvCloth::Cloth | virtual | 
| SetVerticalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit) override | NvCloth::Cloth | virtual | 
| SetWindDragCoefficient(float drag) override | NvCloth::Cloth | virtual | 
| SetWindFluidDensity(float density) override | NvCloth::Cloth | virtual | 
| SetWindLiftCoefficient(float lift) override | NvCloth::Cloth | virtual | 
| SetWindVelocity(const AZ::Vector3 &velocity) override | NvCloth::Cloth | virtual | 
| Solver (defined in NvCloth::Cloth) | NvCloth::Cloth | friend | 
| Update() | NvCloth::Cloth | |
| ~Cloth() (defined in NvCloth::Cloth) | NvCloth::Cloth | |
| ~ICloth()=default (defined in NvCloth::ICloth) | NvCloth::ICloth | virtual |