Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for NvCloth::ClothConstraints, including all inherited members.
AZ_TYPE_INFO(ClothConstraints, "{EB14ED7C-37FD-4CA3-9137-EC6590712E50}") (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
CalculateConstraints(const AZStd::vector< SimParticleFormat > &simParticles, const AZStd::vector< SimIndexType > &simIndices) (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
ClothConstraints()=default (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
Create(const AZStd::vector< float > &motionConstraintsData, const float motionConstraintsMaxDistance, const AZStd::vector< AZ::Vector2 > &backstopData, const float backstopMaxRadius, const float backstopMaxBackOffset, const float backstopMaxFrontOffset, const AZStd::vector< SimParticleFormat > &simParticles, const AZStd::vector< SimIndexType > &simIndices, const AZStd::vector< int > &meshRemappedVertices) (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | static |
GetMotionConstraints() const (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
GetSeparationConstraints() const (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
SetBackstopMaxOffsets(float backOffset, float frontOffset) (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
SetBackstopMaxRadius(float radius) (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints | |
SetMotionConstraintMaxDistance(float distance) (defined in NvCloth::ClothConstraints) | NvCloth::ClothConstraints |