Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for NvCloth::ICloth, including all inherited members.
AZ_RTTI(ICloth, "{78817F38-E4A5-4B94-BCD8-3E3B73F66B5A}") (defined in NvCloth::ICloth) | NvCloth::ICloth | |
ConnectPostSimulationEventHandler(PostSimulationEvent::Handler &handler) | NvCloth::ICloth | inline |
ConnectPreSimulationEventHandler(PreSimulationEvent::Handler &handler) | NvCloth::ICloth | inline |
DiscardParticleDelta()=0 | NvCloth::ICloth | pure virtual |
GetClothConfigurator()=0 | NvCloth::ICloth | pure virtual |
GetFabricCookedData() const =0 | NvCloth::ICloth | pure virtual |
GetId() const =0 | NvCloth::ICloth | pure virtual |
GetInitialIndices() const =0 | NvCloth::ICloth | pure virtual |
GetInitialParticles() const =0 | NvCloth::ICloth | pure virtual |
GetParticles() const =0 | NvCloth::ICloth | pure virtual |
m_postSimulationEvent (defined in NvCloth::ICloth) | NvCloth::ICloth | protected |
m_preSimulationEvent (defined in NvCloth::ICloth) | NvCloth::ICloth | protected |
PostSimulationEvent typedef | NvCloth::ICloth | |
PreSimulationEvent typedef | NvCloth::ICloth | |
SetParticles(const AZStd::vector< SimParticleFormat > &particles)=0 | NvCloth::ICloth | pure virtual |
SetParticles(AZStd::vector< SimParticleFormat > &&particles)=0 | NvCloth::ICloth | pure virtual |
~ICloth()=default (defined in NvCloth::ICloth) | NvCloth::ICloth | virtual |