Open 3D Engine NvCloth Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
NvCloth::ICloth Member List

This is the complete list of members for NvCloth::ICloth, including all inherited members.

AZ_RTTI(ICloth, "{78817F38-E4A5-4B94-BCD8-3E3B73F66B5A}") (defined in NvCloth::ICloth)NvCloth::ICloth
ConnectPostSimulationEventHandler(PostSimulationEvent::Handler &handler)NvCloth::IClothinline
ConnectPreSimulationEventHandler(PreSimulationEvent::Handler &handler)NvCloth::IClothinline
DiscardParticleDelta()=0NvCloth::IClothpure virtual
GetClothConfigurator()=0NvCloth::IClothpure virtual
GetFabricCookedData() const =0NvCloth::IClothpure virtual
GetId() const =0NvCloth::IClothpure virtual
GetInitialIndices() const =0NvCloth::IClothpure virtual
GetInitialParticles() const =0NvCloth::IClothpure virtual
GetParticles() const =0NvCloth::IClothpure virtual
m_postSimulationEvent (defined in NvCloth::ICloth)NvCloth::IClothprotected
m_preSimulationEvent (defined in NvCloth::ICloth)NvCloth::IClothprotected
PostSimulationEvent typedefNvCloth::ICloth
PreSimulationEvent typedefNvCloth::ICloth
SetParticles(const AZStd::vector< SimParticleFormat > &particles)=0NvCloth::IClothpure virtual
SetParticles(AZStd::vector< SimParticleFormat > &&particles)=0NvCloth::IClothpure virtual
~ICloth()=default (defined in NvCloth::ICloth)NvCloth::IClothvirtual