Open 3D Engine NvCloth Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
NvCloth::IClothConfigurator Member List

This is the complete list of members for NvCloth::IClothConfigurator, including all inherited members.

ClearInertia()=0NvCloth::IClothConfiguratorpure virtual
ClearMotionConstraints()=0NvCloth::IClothConfiguratorpure virtual
ClearSeparationConstraints()=0NvCloth::IClothConfiguratorpure virtual
EnableContinuousCollision(bool value)=0NvCloth::IClothConfiguratorpure virtual
SetAcceleationFilterWidth(AZ::u32 width)=0NvCloth::IClothConfiguratorpure virtual
SetAngularInertia(const AZ::Vector3 &angularInertia)=0NvCloth::IClothConfiguratorpure virtual
SetBendingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0NvCloth::IClothConfiguratorpure virtual
SetCapsuleColliders(const AZStd::vector< AZ::u32 > &capsuleIndices)=0NvCloth::IClothConfiguratorpure virtual
SetCapsuleColliders(AZStd::vector< AZ::u32 > &&capsuleIndices)=0NvCloth::IClothConfiguratorpure virtual
SetCentrifugalInertia(const AZ::Vector3 &centrifugalInertia)=0NvCloth::IClothConfiguratorpure virtual
SetCollisionAffectsStaticParticles(bool value)=0NvCloth::IClothConfiguratorpure virtual
SetCollisionFriction(float friction)=0NvCloth::IClothConfiguratorpure virtual
SetCollisionMassScale(float scale)=0NvCloth::IClothConfiguratorpure virtual
SetDamping(const AZ::Vector3 &damping)=0NvCloth::IClothConfiguratorpure virtual
SetDampingAngularDrag(const AZ::Vector3 &angularDrag)=0NvCloth::IClothConfiguratorpure virtual
SetDampingLinearDrag(const AZ::Vector3 &linearDrag)=0NvCloth::IClothConfiguratorpure virtual
SetGravity(const AZ::Vector3 &gravity)=0NvCloth::IClothConfiguratorpure virtual
SetHorizontalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0NvCloth::IClothConfiguratorpure virtual
SetLinearInertia(const AZ::Vector3 &linearInertia)=0NvCloth::IClothConfiguratorpure virtual
SetMass(float mass)=0NvCloth::IClothConfiguratorpure virtual
SetMotionConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0NvCloth::IClothConfiguratorpure virtual
SetMotionConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0NvCloth::IClothConfiguratorpure virtual
SetMotionConstraintsBias(float bias)=0NvCloth::IClothConfiguratorpure virtual
SetMotionConstraintsScale(float scale)=0NvCloth::IClothConfiguratorpure virtual
SetMotionConstraintsStiffness(float stiffness)=0NvCloth::IClothConfiguratorpure virtual
SetSelfCollisionDistance(float distance)=0NvCloth::IClothConfiguratorpure virtual
SetSelfCollisionStiffness(float stiffness)=0NvCloth::IClothConfiguratorpure virtual
SetSeparationConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0NvCloth::IClothConfiguratorpure virtual
SetSeparationConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0NvCloth::IClothConfiguratorpure virtual
SetShearingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0NvCloth::IClothConfiguratorpure virtual
SetSolverFrequency(float frequency)=0NvCloth::IClothConfiguratorpure virtual
SetSphereColliders(const AZStd::vector< AZ::Vector4 > &spheres)=0NvCloth::IClothConfiguratorpure virtual
SetSphereColliders(AZStd::vector< AZ::Vector4 > &&spheres)=0NvCloth::IClothConfiguratorpure virtual
SetStiffnessFrequency(float frequency)=0NvCloth::IClothConfiguratorpure virtual
SetTetherConstraintScale(float scale)=0NvCloth::IClothConfiguratorpure virtual
SetTetherConstraintStiffness(float stiffness)=0NvCloth::IClothConfiguratorpure virtual
SetTransform(const AZ::Transform &transformWorld)=0NvCloth::IClothConfiguratorpure virtual
SetVerticalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0NvCloth::IClothConfiguratorpure virtual
SetWindDragCoefficient(float drag)=0NvCloth::IClothConfiguratorpure virtual
SetWindFluidDensity(float density)=0NvCloth::IClothConfiguratorpure virtual
SetWindLiftCoefficient(float lift)=0NvCloth::IClothConfiguratorpure virtual
SetWindVelocity(const AZ::Vector3 &velocity)=0NvCloth::IClothConfiguratorpure virtual