ClearInertia()=0 | NvCloth::IClothConfigurator | pure virtual |
ClearMotionConstraints()=0 | NvCloth::IClothConfigurator | pure virtual |
ClearSeparationConstraints()=0 | NvCloth::IClothConfigurator | pure virtual |
EnableContinuousCollision(bool value)=0 | NvCloth::IClothConfigurator | pure virtual |
SetAcceleationFilterWidth(AZ::u32 width)=0 | NvCloth::IClothConfigurator | pure virtual |
SetAngularInertia(const AZ::Vector3 &angularInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
SetBendingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCapsuleColliders(const AZStd::vector< AZ::u32 > &capsuleIndices)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCapsuleColliders(AZStd::vector< AZ::u32 > &&capsuleIndices)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCentrifugalInertia(const AZ::Vector3 ¢rifugalInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCollisionAffectsStaticParticles(bool value)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCollisionFriction(float friction)=0 | NvCloth::IClothConfigurator | pure virtual |
SetCollisionMassScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
SetDamping(const AZ::Vector3 &damping)=0 | NvCloth::IClothConfigurator | pure virtual |
SetDampingAngularDrag(const AZ::Vector3 &angularDrag)=0 | NvCloth::IClothConfigurator | pure virtual |
SetDampingLinearDrag(const AZ::Vector3 &linearDrag)=0 | NvCloth::IClothConfigurator | pure virtual |
SetGravity(const AZ::Vector3 &gravity)=0 | NvCloth::IClothConfigurator | pure virtual |
SetHorizontalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
SetLinearInertia(const AZ::Vector3 &linearInertia)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMass(float mass)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMotionConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMotionConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMotionConstraintsBias(float bias)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMotionConstraintsScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
SetMotionConstraintsStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSelfCollisionDistance(float distance)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSelfCollisionStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSeparationConstraints(const AZStd::vector< AZ::Vector4 > &constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSeparationConstraints(AZStd::vector< AZ::Vector4 > &&constraints)=0 | NvCloth::IClothConfigurator | pure virtual |
SetShearingPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSolverFrequency(float frequency)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSphereColliders(const AZStd::vector< AZ::Vector4 > &spheres)=0 | NvCloth::IClothConfigurator | pure virtual |
SetSphereColliders(AZStd::vector< AZ::Vector4 > &&spheres)=0 | NvCloth::IClothConfigurator | pure virtual |
SetStiffnessFrequency(float frequency)=0 | NvCloth::IClothConfigurator | pure virtual |
SetTetherConstraintScale(float scale)=0 | NvCloth::IClothConfigurator | pure virtual |
SetTetherConstraintStiffness(float stiffness)=0 | NvCloth::IClothConfigurator | pure virtual |
SetTransform(const AZ::Transform &transformWorld)=0 | NvCloth::IClothConfigurator | pure virtual |
SetVerticalPhaseConfig(float stiffness, float stiffnessMultiplier, float compressionLimit, float stretchLimit)=0 | NvCloth::IClothConfigurator | pure virtual |
SetWindDragCoefficient(float drag)=0 | NvCloth::IClothConfigurator | pure virtual |
SetWindFluidDensity(float density)=0 | NvCloth::IClothConfigurator | pure virtual |
SetWindLiftCoefficient(float lift)=0 | NvCloth::IClothConfigurator | pure virtual |
SetWindVelocity(const AZ::Vector3 &velocity)=0 | NvCloth::IClothConfigurator | pure virtual |