Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for NvCloth::IClothSystem, including all inherited members.
AddCloth(ICloth *cloth, const AZStd::string &solverName=DefaultSolverName)=0 | NvCloth::IClothSystem | pure virtual |
AZ_RTTI(IClothSystem, "{83C01566-D028-4BE8-BE95-0A9DFE6137CA}") (defined in NvCloth::IClothSystem) | NvCloth::IClothSystem | |
CreateCloth(const AZStd::vector< SimParticleFormat > &initialParticles, const FabricCookedData &fabricCookedData)=0 | NvCloth::IClothSystem | pure virtual |
DestroyCloth(ICloth *&cloth)=0 | NvCloth::IClothSystem | pure virtual |
DestroySolver(ISolver *&solver)=0 | NvCloth::IClothSystem | pure virtual |
FindOrCreateSolver(const AZStd::string &name)=0 | NvCloth::IClothSystem | pure virtual |
GetCloth(ClothId clothId)=0 | NvCloth::IClothSystem | pure virtual |
GetSolver(const AZStd::string &name)=0 | NvCloth::IClothSystem | pure virtual |
RemoveCloth(ICloth *cloth)=0 | NvCloth::IClothSystem | pure virtual |
~IClothSystem()=default (defined in NvCloth::IClothSystem) | NvCloth::IClothSystem | virtual |