Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::ActorData Member List

This is the complete list of members for PhysX::ActorData, including all inherited members.

ActorData()=default (defined in PhysX::ActorData)PhysX::ActorData
ActorData(physx::PxActor *actor) (defined in PhysX::ActorData)PhysX::ActorDatainline
ActorData(ActorData &&actorData) (defined in PhysX::ActorData)PhysX::ActorDatainline
GetArticulationLink() (defined in PhysX::ActorData)PhysX::ActorDatainline
GetBodyHandle() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetCharacter() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetEntityId() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetRagdollNode() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetRigidBody() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetRigidBodyStatic() const (defined in PhysX::ActorData)PhysX::ActorDatainline
GetSimulatedBody() const (defined in PhysX::ActorData)PhysX::ActorDatainline
Invalidate() (defined in PhysX::ActorData)PhysX::ActorDatainline
IsValid() const (defined in PhysX::ActorData)PhysX::ActorDatainline
operator=(ActorData &&actorData) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetArticulationLink(AzPhysics::SimulatedBody *articulationLink) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetCharacter(Physics::Character *character) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetEntityId(AZ::EntityId entityId) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetRagdollNode(Physics::RagdollNode *ragdollNode) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetRigidBody(AzPhysics::RigidBody *rigidBody) (defined in PhysX::ActorData)PhysX::ActorDatainline
SetRigidBodyStatic(AzPhysics::StaticRigidBody *rigidBody) (defined in PhysX::ActorData)PhysX::ActorDatainline