Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for PhysX::CharacterGameplayRequests, including all inherited members.
GetFallingVelocity() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
GetGravityMultiplier() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
GetGroundDetectionBoxHeight() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
IsOnGround() const =0 | PhysX::CharacterGameplayRequests | pure virtual |
SetFallingVelocity(const AZ::Vector3 &fallingVelocity)=0 | PhysX::CharacterGameplayRequests | pure virtual |
SetGravityMultiplier(float gravityMultiplier)=0 | PhysX::CharacterGameplayRequests | pure virtual |
SetGroundDetectionBoxHeight(float groundDetectionBoxHeight)=0 | PhysX::CharacterGameplayRequests | pure virtual |