Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::ForcePoint Member List

This is the complete list of members for PhysX::ForcePoint, including all inherited members.

Activate(AZ::EntityId entityId) overridePhysX::ForcePointinlinevirtual
AZ_CLASS_ALLOCATOR(ForcePoint, AZ::SystemAllocator) (defined in PhysX::ForcePoint)PhysX::ForcePoint
AZ_CLASS_ALLOCATOR(BaseForce, AZ::SystemAllocator) (defined in PhysX::BaseForce)PhysX::BaseForce
AZ_RTTI(ForcePoint, "{3F8ABEAC-6972-4845-A131-EA9831029E68}", BaseForce) (defined in PhysX::ForcePoint)PhysX::ForcePoint
AZ_RTTI(BaseForce, "{0D1DFFE1-16C1-425B-972B-DC70FDC61B56}") (defined in PhysX::BaseForce)PhysX::BaseForce
CalculateForce(const EntityParams &entity, const RegionParams &region) const overridePhysX::ForcePointvirtual
Deactivate() overridePhysX::ForcePointinlinevirtual
ForcePoint()=default (defined in PhysX::ForcePoint)PhysX::ForcePoint
ForcePoint(float magnitude) (defined in PhysX::ForcePoint)PhysX::ForcePointexplicit
m_entityId (defined in PhysX::BaseForce)PhysX::BaseForceprotected
NotifyChanged() (defined in PhysX::BaseForce)PhysX::BaseForceprotected
Reflect(AZ::ReflectContext *context) (defined in PhysX::ForcePoint)PhysX::ForcePointstatic
Reflect(AZ::SerializeContext &context) (defined in PhysX::BaseForce)PhysX::BaseForcestatic
~BaseForce()=default (defined in PhysX::BaseForce)PhysX::BaseForcevirtual