Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::ForceRegion Member List

This is the complete list of members for PhysX::ForceRegion, including all inherited members.

Activate(AZ::EntityId entityId) (defined in PhysX::ForceRegion)PhysX::ForceRegion
AddAndActivateForce(AZStd::unique_ptr< BaseForce > force)PhysX::ForceRegion
AZ_CLASS_ALLOCATOR(ForceRegion, AZ::SystemAllocator) (defined in PhysX::ForceRegion)PhysX::ForceRegion
AZ_TYPE_INFO(ForceRegion, "{A04BF43D-242B-4B67-AEE9-201FBD36DFEB}") (defined in PhysX::ForceRegion)PhysX::ForceRegion
CalculateNetForce(const EntityParams &entity) constPhysX::ForceRegion
ClearForces()PhysX::ForceRegion
Deactivate() (defined in PhysX::ForceRegion)PhysX::ForceRegion
ForceRegion()=default (defined in PhysX::ForceRegion)PhysX::ForceRegion
ForceRegion(const ForceRegion &forceRegion) (defined in PhysX::ForceRegion)PhysX::ForceRegion
GetRegionParams() constPhysX::ForceRegion
Reflect(AZ::ReflectContext *context) (defined in PhysX::ForceRegion)PhysX::ForceRegionstatic