Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::ForceSplineFollow Member List

This is the complete list of members for PhysX::ForceSplineFollow, including all inherited members.

Activate(AZ::EntityId entityId) overridePhysX::ForceSplineFollowvirtual
AZ_CLASS_ALLOCATOR(ForceSplineFollow, AZ::SystemAllocator) (defined in PhysX::ForceSplineFollow)PhysX::ForceSplineFollow
AZ_CLASS_ALLOCATOR(BaseForce, AZ::SystemAllocator) (defined in PhysX::BaseForce)PhysX::BaseForce
AZ_RTTI(ForceSplineFollow, "{AB397D4C-62DA-43F0-8CF1-9BD9013129BB}", BaseForce) (defined in PhysX::ForceSplineFollow)PhysX::ForceSplineFollow
AZ_RTTI(BaseForce, "{0D1DFFE1-16C1-425B-972B-DC70FDC61B56}") (defined in PhysX::BaseForce)PhysX::BaseForce
CalculateForce(const EntityParams &entity, const RegionParams &region) const overridePhysX::ForceSplineFollowvirtual
Deactivate() overridePhysX::ForceSplineFollowinlinevirtual
ForceSplineFollow()=default (defined in PhysX::ForceSplineFollow)PhysX::ForceSplineFollow
ForceSplineFollow(float dampingRatio, float frequency, float targetSpeed, float lookAhead) (defined in PhysX::ForceSplineFollow)PhysX::ForceSplineFollow
m_entityId (defined in PhysX::BaseForce)PhysX::BaseForceprotected
NotifyChanged() (defined in PhysX::BaseForce)PhysX::BaseForceprotected
Reflect(AZ::ReflectContext *context) (defined in PhysX::ForceSplineFollow)PhysX::ForceSplineFollowstatic
Reflect(AZ::SerializeContext &context) (defined in PhysX::BaseForce)PhysX::BaseForcestatic
~BaseForce()=default (defined in PhysX::BaseForce)PhysX::BaseForcevirtual