Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for PhysX::ForceWorldSpace, including all inherited members.
Activate(AZ::EntityId entityId) override | PhysX::ForceWorldSpace | inlinevirtual |
AZ_CLASS_ALLOCATOR(ForceWorldSpace, AZ::SystemAllocator) (defined in PhysX::ForceWorldSpace) | PhysX::ForceWorldSpace | |
AZ_CLASS_ALLOCATOR(BaseForce, AZ::SystemAllocator) (defined in PhysX::BaseForce) | PhysX::BaseForce | |
AZ_RTTI(ForceWorldSpace, "{A6C17DD3-7A09-4BC7-8ACC-C0BD04EA8F7C}", BaseForce) (defined in PhysX::ForceWorldSpace) | PhysX::ForceWorldSpace | |
AZ_RTTI(BaseForce, "{0D1DFFE1-16C1-425B-972B-DC70FDC61B56}") (defined in PhysX::BaseForce) | PhysX::BaseForce | |
CalculateForce(const EntityParams &entity, const RegionParams ®ion) const override | PhysX::ForceWorldSpace | virtual |
Deactivate() override | PhysX::ForceWorldSpace | inlinevirtual |
ForceWorldSpace()=default (defined in PhysX::ForceWorldSpace) | PhysX::ForceWorldSpace | |
ForceWorldSpace(const AZ::Vector3 &direction, float magnitude) (defined in PhysX::ForceWorldSpace) | PhysX::ForceWorldSpace | |
m_entityId (defined in PhysX::BaseForce) | PhysX::BaseForce | protected |
NotifyChanged() (defined in PhysX::BaseForce) | PhysX::BaseForce | protected |
Reflect(AZ::ReflectContext *context) (defined in PhysX::ForceWorldSpace) | PhysX::ForceWorldSpace | static |
Reflect(AZ::SerializeContext &context) (defined in PhysX::BaseForce) | PhysX::BaseForce | static |
~BaseForce()=default (defined in PhysX::BaseForce) | PhysX::BaseForce | virtual |