Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::ForceWorldSpace Member List

This is the complete list of members for PhysX::ForceWorldSpace, including all inherited members.

Activate(AZ::EntityId entityId) overridePhysX::ForceWorldSpaceinlinevirtual
AZ_CLASS_ALLOCATOR(ForceWorldSpace, AZ::SystemAllocator) (defined in PhysX::ForceWorldSpace)PhysX::ForceWorldSpace
AZ_CLASS_ALLOCATOR(BaseForce, AZ::SystemAllocator) (defined in PhysX::BaseForce)PhysX::BaseForce
AZ_RTTI(ForceWorldSpace, "{A6C17DD3-7A09-4BC7-8ACC-C0BD04EA8F7C}", BaseForce) (defined in PhysX::ForceWorldSpace)PhysX::ForceWorldSpace
AZ_RTTI(BaseForce, "{0D1DFFE1-16C1-425B-972B-DC70FDC61B56}") (defined in PhysX::BaseForce)PhysX::BaseForce
CalculateForce(const EntityParams &entity, const RegionParams &region) const overridePhysX::ForceWorldSpacevirtual
Deactivate() overridePhysX::ForceWorldSpaceinlinevirtual
ForceWorldSpace()=default (defined in PhysX::ForceWorldSpace)PhysX::ForceWorldSpace
ForceWorldSpace(const AZ::Vector3 &direction, float magnitude) (defined in PhysX::ForceWorldSpace)PhysX::ForceWorldSpace
m_entityId (defined in PhysX::BaseForce)PhysX::BaseForceprotected
NotifyChanged() (defined in PhysX::BaseForce)PhysX::BaseForceprotected
Reflect(AZ::ReflectContext *context) (defined in PhysX::ForceWorldSpace)PhysX::ForceWorldSpacestatic
Reflect(AZ::SerializeContext &context) (defined in PhysX::BaseForce)PhysX::BaseForcestatic
~BaseForce()=default (defined in PhysX::BaseForce)PhysX::BaseForcevirtual