Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::PhysXSceneInterface, including all inherited members.
AddJoint(AzPhysics::SceneHandle sceneHandle, const AzPhysics::JointConfiguration *jointConfig, AzPhysics::SimulatedBodyHandle parentBody, AzPhysics::SimulatedBodyHandle childBody) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
AddSimulatedBodies(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfigurationList &simulatedBodyConfigs) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
AddSimulatedBody(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfiguration *simulatedBodyConfig) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
DisableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
EnableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
FinishSimulation(AzPhysics::SceneHandle sceneHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetGravity(AzPhysics::SceneHandle sceneHandle) const override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetJointFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetScene(AzPhysics::SceneHandle handle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetSceneHandle(const AZStd::string &sceneName) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetSimulatedBodiesFromHandle(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandleList &bodyHandles) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
GetSimulatedBodyFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
IsEnabled(AzPhysics::SceneHandle sceneHandle) const override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
PhysXSceneInterface(PhysXSystem *physxSystem) (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | explicit |
QueryScene(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest *request) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
QueryScene(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQueryHits &result) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
QuerySceneAsync(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQuery::AsyncCallback callback) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
QuerySceneAsyncBatch(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequests &requests, AzPhysics::SceneQuery::AsyncBatchCallback callback) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
QuerySceneBatch(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequests &requests) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneActiveSimulatedBodiesHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneCollisionEventHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneCollisionsEvent::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneConfigurationChangedEventHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneConfigurationChanged::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneGravityChangedEvent(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneGravityChangedEvent::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneSimulationFinishHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationFinishHandler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneSimulationStartHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationStartHandler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSceneTriggersEventHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneTriggersEvent::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSimulationBodyAddedHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSimulationBodyAdded::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSimulationBodyRemovedHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSimulationBodyRemoved::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSimulationBodySimulationDisabledHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSimulationBodySimulationDisabled::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RegisterSimulationBodySimulationEnabledHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSimulationBodySimulationEnabled::Handler &handler) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RemoveJoint(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RemoveSimulatedBodies(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandleList &bodyHandles) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
RemoveSimulatedBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle &bodyHandle) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
SetEnabled(AzPhysics::SceneHandle sceneHandle, bool enable) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
SetGravity(AzPhysics::SceneHandle sceneHandle, const AZ::Vector3 &gravity) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
StartSimulation(AzPhysics::SceneHandle sceneHandle, float deltatime) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
SuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface | |
UnsuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override (defined in PhysX::PhysXSceneInterface) | PhysX::PhysXSceneInterface |