Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::Pipeline::MeshAsset, including all inherited members.
AZ_CLASS_ALLOCATOR(MeshAsset, AZ::SystemAllocator) (defined in PhysX::Pipeline::MeshAsset) | PhysX::Pipeline::MeshAsset | |
AZ_RTTI(MeshAsset, "{7A2871B9-5EAB-4DE0-A901-B0D2C6920DDB}", AZ::Data::AssetData) (defined in PhysX::Pipeline::MeshAsset) | PhysX::Pipeline::MeshAsset | |
m_assetData (defined in PhysX::Pipeline::MeshAsset) | PhysX::Pipeline::MeshAsset | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::Pipeline::MeshAsset) | PhysX::Pipeline::MeshAsset | static |
SetData(const MeshAssetData &assetData) | PhysX::Pipeline::MeshAsset |