Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Ragdoll Member List

This is the complete list of members for PhysX::Ragdoll, including all inherited members.

AddNode(AZStd::unique_ptr< RagdollNode > node) (defined in PhysX::Ragdoll)PhysX::Ragdoll
AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator) (defined in PhysX::Ragdoll)PhysX::Ragdoll
AZ_RTTI(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll) (defined in PhysX::Ragdoll)PhysX::Ragdoll
DisableSimulation() override (defined in PhysX::Ragdoll)PhysX::Ragdoll
DisableSimulationQueued() override (defined in PhysX::Ragdoll)PhysX::Ragdoll
EnableSimulation(const Physics::RagdollState &initialState) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
EnableSimulationQueued(const Physics::RagdollState &initialState) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetAabb() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetEntityId() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetNativePointer() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetNativeType() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetNode(size_t nodeIndex) const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetNodeState(size_t nodeIndex, Physics::RagdollNodeState &nodeState) const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetNumNodes() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetOrientation() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetPosition() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetPxRigidDynamic(size_t nodeIndex) const (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetRootPxTransform() const (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetScene() override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetState(Physics::RagdollState &ragdollState) const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
GetTransform() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
IsSimulated() const override (defined in PhysX::Ragdoll)PhysX::Ragdoll
Ragdoll()=default (defined in PhysX::Ragdoll)PhysX::Ragdoll
Ragdoll(AzPhysics::SceneHandle sceneHandle) (defined in PhysX::Ragdoll)PhysX::Ragdollexplicit
Ragdoll(const Ragdoll &)=delete (defined in PhysX::Ragdoll)PhysX::Ragdoll
RagdollComponent (defined in PhysX::Ragdoll)PhysX::Ragdollfriend
RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
Reflect(AZ::ReflectContext *context) (defined in PhysX::Ragdoll)PhysX::Ragdollstatic
SetNodeState(size_t nodeIndex, const Physics::RagdollNodeState &nodeState) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
SetParentIndices(const Physics::ParentIndices &parentIndices) (defined in PhysX::Ragdoll)PhysX::Ragdoll
SetRootIndex(size_t nodeIndex) (defined in PhysX::Ragdoll)PhysX::Ragdoll
SetState(const Physics::RagdollState &ragdollState) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
SetStateQueued(const Physics::RagdollState &ragdollState) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
SetTransform(const AZ::Transform &transform) override (defined in PhysX::Ragdoll)PhysX::Ragdoll
~Ragdoll() (defined in PhysX::Ragdoll)PhysX::Ragdoll