This is the complete list of members for PhysX::RigidBody, including all inherited members.
| AddShape(AZStd::shared_ptr< Physics::Shape > shape) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ApplyAngularImpulse(const AZ::Vector3 &angularImpulse) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ApplyLinearImpulse(const AZ::Vector3 &impulse) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| AZ_CLASS_ALLOCATOR(RigidBody, AZ::SystemAllocator) (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| AZ_RTTI(PhysX::RigidBody, "{30CD41DD-9783-47A1-B935-9E5634238F45}", AzPhysics::RigidBody) (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ForceAsleep() override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ForceAwake() override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetAabb() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetAngularDamping() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetAngularVelocity() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetCenterOfMassLocal() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetCenterOfMassWorld() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetEntityId() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetInertiaLocal() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetInertiaWorld() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetInverseInertiaLocal() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetInverseInertiaWorld() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetInverseMass() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetLinearDamping() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetLinearVelocity() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetMass() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetName() const (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetNativePointer() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetNativeType() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetOrientation() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetPosition() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetShape(AZ::u32 index) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetShape(AZ::u32 index) const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetShapeCount() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetSleepThreshold() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| GetTransform() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| IsAwake() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| IsGravityEnabled() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| IsKinematic() const override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| Reflect(AZ::ReflectContext *context) (defined in PhysX::RigidBody) | PhysX::RigidBody | static |
| RemoveShape(AZStd::shared_ptr< Physics::Shape > shape) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| RigidBody()=default (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| RigidBody(const AzPhysics::RigidBodyConfiguration &configuration) (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| RigidBodyComponent (defined in PhysX::RigidBody) | PhysX::RigidBody | friend |
| SetAngularDamping(float damping) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetAngularVelocity(const AZ::Vector3 &angularVelocity) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetCCDEnabled(bool enabled) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetCenterOfMassOffset(const AZ::Vector3 &comOffset) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetGravityEnabled(bool enabled) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetKinematic(bool isKinematic) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetKinematicTarget(const AZ::Transform &targetPosition) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetLinearDamping(float damping) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetLinearVelocity(const AZ::Vector3 &velocity) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetMass(float mass) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetName(const AZStd::string &entityName) (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetSimulationEnabled(bool enabled) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetSleepThreshold(float threshold) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| SetTransform(const AZ::Transform &transform) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ShouldStartAsleep() const (defined in PhysX::RigidBody) | PhysX::RigidBody | inline |
| UpdateMassProperties(AzPhysics::MassComputeFlags flags=AzPhysics::MassComputeFlags::DEFAULT, const AZ::Vector3 ¢erOfMassOffsetOverride=AZ::Vector3::CreateZero(), const AZ::Matrix3x3 &inertiaTensorOverride=AZ::Matrix3x3::CreateIdentity(), const float massOverride=1.0f) override (defined in PhysX::RigidBody) | PhysX::RigidBody | |
| ~RigidBody() (defined in PhysX::RigidBody) | PhysX::RigidBody |