Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PolygonPrismMeshUtils::Mesh2D, including all inherited members.
Clear() (defined in PolygonPrismMeshUtils::Mesh2D) | PolygonPrismMeshUtils::Mesh2D | |
ConvexMerge() | PolygonPrismMeshUtils::Mesh2D | |
CreateFromPoly2Tri(const std::vector< p2t::Triangle * > &triangles) | PolygonPrismMeshUtils::Mesh2D | |
CreateFromSimpleConvexPolygon(const AZStd::vector< AZ::Vector2 > &vertices) | PolygonPrismMeshUtils::Mesh2D | |
GetDebugDrawPoints(float height, const AZ::Vector3 &nonUniformScale) const (defined in PolygonPrismMeshUtils::Mesh2D) | PolygonPrismMeshUtils::Mesh2D | |
GetFaces() const (defined in PolygonPrismMeshUtils::Mesh2D) | PolygonPrismMeshUtils::Mesh2D | |
SetDebugDrawDirty() (defined in PolygonPrismMeshUtils::Mesh2D) | PolygonPrismMeshUtils::Mesh2D |