Open 3D Engine SceneProcessing Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for SceneBuilder::SceneBuilderWorker, including all inherited members.
BuildSubId(const AZ::SceneAPI::Events::ExportProduct &product) const (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
CreateJobs(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | |
DefaultSriptDependencyCheck(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
ExportScene(const AZStd::shared_ptr< AZ::SceneAPI::Containers::Scene > &scene, const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
GenerateScene(AZ::SceneAPI::Containers::Scene *result, const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
GetFingerprint() const (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | |
GetUUID() (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | static |
LoadScene(AZStd::shared_ptr< AZ::SceneAPI::Containers::Scene > &result, const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
m_cachedFingerprint (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | mutableprotected |
m_isShuttingDown (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | protected |
ManifestDependencyCheck(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | static |
PopulateProductDependencies(const AZ::SceneAPI::Events::ExportProduct &exportProduct, const char *watchFolder, AssetBuilderSDK::JobProduct &jobProduct) const (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | |
PopulateSourceDependencies(const AZStd::string &manifestJson, AZStd::vector< AssetBuilderSDK::SourceFileDependency > &sourceFileDependencies) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | static |
ProcessJob(const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | |
ShutDown() override (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker | |
~SceneBuilderWorker() override=default (defined in SceneBuilder::SceneBuilderWorker) | SceneBuilder::SceneBuilderWorker |