Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for Terrain::ImageTileBuffer, including all inherited members.
ApplyChangeBuffer(bool undo) | Terrain::ImageTileBuffer | |
Empty() const | Terrain::ImageTileBuffer | |
GetOriginalPixelValueAndOpacity(const PixelIndex &pixelIndex) | Terrain::ImageTileBuffer | |
ImageTileBuffer(uint32_t imageWidth, uint32_t imageHeight, AZ::EntityId imageGradientEntityId) (defined in Terrain::ImageTileBuffer) | Terrain::ImageTileBuffer | |
SetModifiedPixelValue(const PixelIndex &pixelIndex, AZ::Color modifiedValue, float opacity) | Terrain::ImageTileBuffer | |
~ImageTileBuffer()=default (defined in Terrain::ImageTileBuffer) | Terrain::ImageTileBuffer |