Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::TerrainRaycastContext, including all inherited members.
AZ_DISABLE_COPY_MOVE(TerrainRaycastContext) (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | |
GetEntityContextId() const | Terrain::TerrainRaycastContext | inline |
OnEntityConnected(AZ::EntityId) override | Terrain::TerrainRaycastContext | inlineprotected |
OnEntityDisconnected(AZ::EntityId) override (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | inlineprotected |
OnGeometryChanged(AZ::EntityId) override (defined in Terrain::TerrainRaycastContext) | Terrain::TerrainRaycastContext | inlineprotected |
RayIntersect(const AzFramework::RenderGeometry::RayRequest &ray) override | Terrain::TerrainRaycastContext | |
TerrainRaycastContext(TerrainSystem &terrainSystem) | Terrain::TerrainRaycastContext | |
~TerrainRaycastContext() | Terrain::TerrainRaycastContext |