Open 3D Engine TextureAtlas Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
TextureAtlasBuilder::AtlasBuilderInput Member List

This is the complete list of members for TextureAtlasBuilder::AtlasBuilderInput, including all inherited members.

AddFilesUsingWildCard(AZStd::vector< AZStd::string > &paths, const AZStd::string &insert)TextureAtlasBuilder::AtlasBuilderInputstatic
AddFolderContents(AZStd::vector< AZStd::string > &paths, const AZStd::string &insert, bool &valid)TextureAtlasBuilder::AtlasBuilderInputstatic
AtlasBuilderInput() (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInputinline
AZ_CLASS_ALLOCATOR(AtlasBuilderInput, AZ::SystemAllocator) (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
AZ_TYPE_INFO(AtlasBuilderInput, "{F54477F9-1BDE-4274-8CC0-8320A3EF4A42}") (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
DoesPathnameMatchWildCard(const AZStd::string &rule, const AZStd::string &path)TextureAtlasBuilder::AtlasBuilderInputstatic
DoesWildCardDirectoryIncludePathname(const AZStd::string &rule, const AZStd::string &path)TextureAtlasBuilder::AtlasBuilderInputstatic
m_filePaths (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_forcePowerOf2 (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_forceSquare (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_includeWhiteTexture (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_maxDimension (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_padding (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_presetName (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
m_unusedColor (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInput
ReadFromFile(const AZStd::string &path, const AZStd::string &directory, bool &valid)TextureAtlasBuilder::AtlasBuilderInputstatic
Reflect(AZ::ReflectContext *context) (defined in TextureAtlasBuilder::AtlasBuilderInput)TextureAtlasBuilder::AtlasBuilderInputstatic
RemoveFilesUsingWildCard(AZStd::vector< AZStd::string > &paths, const AZStd::string &remove)TextureAtlasBuilder::AtlasBuilderInputstatic
RemoveFolderContents(AZStd::vector< AZStd::string > &paths, const AZStd::string &remove)TextureAtlasBuilder::AtlasBuilderInputstatic
TokenMatchesWildcard(const AZStd::string &rule, const AZStd::string &token)TextureAtlasBuilder::AtlasBuilderInputstatic