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Input and Movement

Device input is a key component of building interactive experiences in Open 3D Engine (O3DE). The topics in this section explain how to create and use input bindings that tie input device signals to the events that drive entity movement and behavior. Learn how you can use input events to script different kinds of entity motion in your simulations and games.

TutorialDescription
Grid-based MovementLearn how to implement grid-based movement from input device events.