Animation Components
The following topics provide information on the Animation components available in Open 3D Engine (O3DE).
Component | Description |
---|---|
Actor | Adds a mesh group bound to a skeleton that can be driven by animation data from Anim Graph or Simple Motion components. |
Anim Graph | Manages a set of assets that are built in the Animation Editor, including the animation graph, default parameter settings, and assigned motion set for the associated Actor. |
Attachment | Allows an entity to be attached to a bone on the skeleton of another entity. |
Simple LOD Distance | Sets the distance from the camera for each level of detail (LOD) of an Actor. |
Simple Motion | Assigns a single motion to the associated Actor. This is a simpler alterative to the Anim Graph component. |