Version:

IN THIS ARTICLE

Occlusion Culling Plane Component

The Occlusion Culling Plane component adds a plane, known as an Occluder, that will prevent a mesh from rendering when the occluder is between the camera and the mesh. Occlusion culling is a rendering technique that reduces the number of non-visible objects sent to the renderer. An object is visible when it is on-screen and not fully behind an occlusion culling plane.

Provider

Atom Gem

Properties

occlusion-culling-plane-component-base-properties

PropertyDescriptionValuesDefault
Show VisualizationDisplays the occlusion culling plane in the scene as a green plane for debugging.BooleanEnabled
Transparent VisualizationDisplays the visualization as a semi-transparent plane.BooleanDisabled