IN THIS ARTICLE
Multiplayer Framework
The multiplayer framework that the Multiplayer Gem provides is built on top of AzNetworking
. The Multiplayer Gem supports entity-based asynchronous networking in Open 3D Engine (O3DE), using event-driven network properties and remote procedure calls to synchronize O3DE components and entities across a network, giving you tools to make a multiplayer game.
The Multiplayer Gem supports the following:
- Server authoritative networking model
- Player spawners
- Entity replication
- Push-based synchronization
- Event-driven network properties
- Reliable and unreliable remote procedure calls
- Local prediction
- Network input handlers
Section topics
Topic | Description |
---|---|
Overview | An overview of the O3DE Multiplayer Gem. Includes an introduction to multiplayer components, which provide network state synchronization. |
Configuring a Project | How to add and enable the O3DE Multiplayer Gem in a project. |
Running Multiplayer Projects | How to run projects that use the O3DE Multiplayer Gem. |
Multiplayer Auto-components | How to automatically create components for use with the Multiplayer Gem using the AzAutoGen system. |
Separating Client and Server | How to separate client and server logic and build dependencies. |
Testing Multiplayer Projects in the Editor | How to automatically launch local servers or connect to a remote persistent server when working on a multiplayer project in the O3DE Editor. |
Network Entity Hierarchies | How to group network entities into hierarchies that process their input together. |
Spawning Players | How to spawn an entity for a connecting player to control. |
Debugging Multiplayer Desyncs | How to analyze and debug multiplayer desynchronizations using the built-in Desync Audit Trail tool. |
Related topics
Topic | Description |
---|---|
Network and Multiplayer Settings | Settings to control the client and server behavior in AzNetworking and the Multiplayer Gem. |
Multiplayer Components | Reference documentation for multiplayer components. |
Multiplayer Gem API Reference | The complete C++ API reference for the O3DE Multiplayer Gem. |
Multiplayer Compression Gem | An example Gem showing how to implement network compression. |
Multiplayer Sample | Download the multiplayer sample to help you experiment with the features in the Multiplayer Gem. |
Tutorial: Your First Network Component | Tutorial for creating a network-enabled component. |