#include <AssetManagerBus.h>
Public Member Functions | |
AZ_TYPE_INFO (AssetInfo, "{E6D8372B-8419-4287-B478-1353709A972F}") | |
Public Attributes | |
AZ::Data::AssetId | m_assetId |
AZ::Data::AssetType | m_assetType = s_invalidAssetType |
AZ::u64 | m_sizeBytes = 0 |
AZStd::string | m_relativePath |
Asset Information (returned by bus queries to the catalog) Note that Multiple UUIDs may point at the same "asset information" so that legacy UUIDs (such as those generated using a different scheme) can still resolve to a valid asset however, only one such entry will have 'canonical' set to true, meaning its the latest scheme. UIs which enumerate assets should only use canonical assets.