Ray defined by two Vector3, an orign and a normalized direction.
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#include <Ray.h>
Ray defined by two Vector3, an orign and a normalized direction.
◆ Ray()
Creates a Ray with a starting origin and direction. direction has to be normalized to be valid.
◆ CreateFromLineSegment()
Create a ray from a LineSegment where the the start of the line segment is the orign and the direction points toward the ending point.
The documentation for this class was generated from the following file:
- Code/Framework/AzCore/AzCore/Math/Ray.h