#include <allocator_stack.h>
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using | pointer = void * |
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using | size_type = AZStd::size_t |
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using | difference_type = AZStd::ptrdiff_t |
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AZ_FORCE_INLINE | stack_allocator (void *data, size_t size, const char *name="AZStd::stack_allocator") |
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AZ_FORCE_INLINE const char * | get_name () const |
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AZ_FORCE_INLINE void | set_name (const char *name) |
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constexpr size_type | max_size () const |
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AZ_FORCE_INLINE size_type | get_allocated_size () const |
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pointer | allocate (size_type byteSize, size_type alignment, int flags=0) |
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AZ_FORCE_INLINE void | deallocate (pointer ptr, size_type byteSize, size_type alignment) |
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AZ_FORCE_INLINE size_type | resize (pointer ptr, size_type newSize) |
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AZ_FORCE_INLINE void | reset () |
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Allocator that allocates memory from the stack (which you provide) The memory chunk is grabbed on construction, you CAN'T new this object. The memory will be alive only while the object exist. DON'T USE this allocator unless you are SURE you know what you are doing, it's dangerous and tricky to manage. How to use: void MyFunction() { stack_allocator myAllocator(AZ_ALLOCA(size),size,"Name"); // ... // NO reference to any memory after myAllocator goes out of scope. }
The documentation for this class was generated from the following file:
- Code/Framework/AzCore/AzCore/std/allocator_stack.h