#include <Spline.h>
Inherits AZ::PositionSplineQueryResult.
Public Member Functions | |
RaySplineQueryResult (const SplineAddress &splineAddress, float distanceSq, float rayDistance) | |
Public Member Functions inherited from AZ::PositionSplineQueryResult | |
PositionSplineQueryResult (const SplineAddress &splineAddress, float distanceSq) | |
Public Attributes | |
float | m_rayDistance = 0.0f |
The distance along the ray the point closest to the spline is. | |
Public Attributes inherited from AZ::PositionSplineQueryResult | |
SplineAddress | m_splineAddress |
The returned spline address from the query (closest point on spline to query). | |
float | m_distanceSq = 0.0f |
The shortest distance from the query to the spline. | |
Result object for querying a position on a spline using a ray. Includes same data as position query.