Script value implementation for generic pointer types, always prefer pointer types.
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#include <ScriptContext.h>
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static void | StackPush (lua_State *l, T *pointer, const AZStd::true_type &) |
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static T * | StackRead (lua_State *l, int stackIndex, const AZStd::true_type &) |
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static void | StackPush (lua_State *l, T *pointer, const AZStd::false_type &) |
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static T * | StackRead (lua_State *l, int stackIndex, const AZStd::false_type &) |
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static void | StackPush (lua_State *l, T *pointer) |
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static T * | StackRead (lua_State *l, int stackIndex) |
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static const bool | isNativeValueType = true |
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template<class T>
struct AZ::ScriptValue< T * >
Script value implementation for generic pointer types, always prefer pointer types.
The documentation for this struct was generated from the following file:
- Code/Framework/AzCore/AzCore/Script/ScriptContext.h