Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::RenderGeometry::GameIntersectorComponent Member List

This is the complete list of members for AzFramework::RenderGeometry::GameIntersectorComponent, including all inherited members.

Activate() override (defined in AzFramework::RenderGeometry::GameIntersectorComponent)AzFramework::RenderGeometry::GameIntersectorComponent
AZ_COMPONENT(GameIntersectorComponent, "{F32B0E3E-23D6-48EA-BC33-A6DE2F4495C6}") (defined in AzFramework::RenderGeometry::GameIntersectorComponent)AzFramework::RenderGeometry::GameIntersectorComponent
Deactivate() override (defined in AzFramework::RenderGeometry::GameIntersectorComponent)AzFramework::RenderGeometry::GameIntersectorComponent
GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType &dependent) (defined in AzFramework::RenderGeometry::GameIntersectorComponent)AzFramework::RenderGeometry::GameIntersectorComponentinlinestatic
Reflect(AZ::ReflectContext *context) (defined in AzFramework::RenderGeometry::GameIntersectorComponent)AzFramework::RenderGeometry::GameIntersectorComponentstatic