#include <GameIntersectorComponent.h>
Inherits AZ::Component.
Public Member Functions | |
AZ_COMPONENT (GameIntersectorComponent, "{F32B0E3E-23D6-48EA-BC33-A6DE2F4495C6}") | |
void | Activate () override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
System component for calculating render geometry intersections against game entities. Contains an implementation of AzFramework::IntersectorInterface.