Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Namespace for file functions. More...
Namespaces | |
ViewportColors | |
Various colors used by the editor and shared between objects. | |
ViewportConstants | |
Various constants used by the editor. | |
Classes | |
class | ApplicationRequests |
class | ApplicationLifecycleEvents |
class | LevelLoadBlockerRequests |
class | ILevelSystemLifecycle |
class | LevelSystemLifecycleNotifications |
class | Application |
class | AssetBundleManifest |
class | AssetCatalog |
class | AssetCatalogEvents |
class | LegacyAssetEvents |
class | AssetCatalogComponent |
class | AssetRegistry |
struct | SeedInfo |
class | AssetSeedListReflector |
class | BenchmarkAsset |
class | BenchmarkSettingsAsset |
class | CustomAssetTypeComponent |
class | GenericAssetHandlerBase |
class | GenericAssetHandler |
class | SimpleAssetReferenceBase |
class | SimpleAssetReference |
class | VersionSearchRule |
class | MatchingRule |
class | XmlSchemaAttribute |
class | XmlSchemaElement |
class | SearchRuleDefinition |
class | DependencySearchRule |
class | XmlSchemaAsset |
class | AzFrameworkModule |
class | AzFrameworkNativeUIModule |
class | CommandRegistration |
class | AzFrameworkConfigurationSystemComponent |
class | ConsoleRequests |
class | ConsoleNotifications |
class | EditorEntityEvents |
class | NativeUISystemComponent |
class | NonUniformScaleComponent |
class | TransformComponent |
Fundamental component that describes the entity in 3D space. More... | |
class | DeviceAttributeDeviceModel |
Device attribute for getting device model name e.g. "Pixel 3 XL". More... | |
class | DeviceAttributeGPUModel |
class | DeviceAttribute |
class | DeviceAttributeRegistrarInterface |
class | DeviceAttributeRAM |
class | DeviceAttributesSystemComponent |
System component responsible for managing device attributes. More... | |
class | BehaviorComponentId |
class | BehaviorEntity |
class | EntityContext |
class | EntityContextRequests |
class | EntityContextEvents |
class | EntityIdContextQueries |
class | DebugDisplayRequests |
DebugDisplayRequests provides a debug draw api to be used by components and viewport features. More... | |
struct | ViewportInfo |
Structure to hold information relevant to a given viewport. More... | |
class | EntityDebugDisplayEvents |
class | ViewportDebugDisplayEvents |
class | DebugDisplayEvents |
class | EntityOwnershipService |
class | EntityOwnershipServiceInterface |
class | EntityOwnershipServiceNotifications |
class | GameEntityContextRequests |
class | GameEntityContextEvents |
class | GameEntityContextComponent |
class | PrefabEntityOwnershipService |
class | SliceEntityOwnershipService |
class | SliceEntityOwnershipServiceRequests |
class | SliceGameEntityOwnershipService |
class | SliceGameEntityOwnershipServiceRequests |
class | SliceGameEntityOwnershipServiceNotifications |
struct | TextDrawParameters |
Standard parameters for drawing text on screen. More... | |
class | FontDrawInterface |
class | FontQueryInterface |
struct | GemInfo |
This struct stores gem related information. More... | |
class | InputChannelNotifications |
class | InputDeviceNotifications |
class | InputSystemNotifications |
EBus interface used to listen for input system notifications. More... | |
class | InputTextNotifications |
class | InputChannelRequests |
EBus interface used to query for available input channels. More... | |
class | InputDeviceRequests |
EBus interface used to query input devices for their associated input channels and state. More... | |
class | InputDeviceImplementationRequest |
Templated EBus interface used to create a custom implementation for a specific device type. More... | |
class | InputDeviceImplementationRequestHandler |
class | InputHapticFeedbackRequests |
EBus interface used to send haptic feedback requests to connected input devices. More... | |
class | InputLightBarRequests |
EBus interface used to send light bar requests to connected input devices. More... | |
class | InputMotionSensorRequests |
EBus interface used to send motion sensor requests to connected input devices. More... | |
class | InputSystemCursorRequests |
EBus interface used to query/change the state, position, or appearance of the system cursor. More... | |
class | InputSystemCursorConstraintRequests |
EBus interface to request the window or view used to clip and/or normalize the system cursor. More... | |
class | InputSystemRequests |
EBus interface used to send requests to the input system. More... | |
class | InputTextEntryRequests |
EBus interface used to send text entry requests to connected input devices. More... | |
class | InputChannel |
class | InputChannelAnalog |
class | InputChannelAnalogWithPosition2D |
class | InputChannelAxis1D |
class | InputChannelAxis2D |
class | InputChannelAxis3D |
class | InputChannelDelta |
class | InputChannelDeltaWithSharedPosition2D |
class | InputChannelDigital |
class | InputChannelDigitalWithPosition2D |
struct | ModifierKeyStates |
Custom data struct to store the current state of all modifier keys. More... | |
class | InputChannelDigitalWithSharedModifierKeyStates |
class | InputChannelDigitalWithSharedPosition2D |
class | InputChannelId |
Class that identifies a specific input channel. More... | |
class | InputChannelQuaternion |
class | InputContext |
class | InputContextComponentRequests |
class | InputContextComponent |
class | InputDeviceGamepad |
class | InputDevice |
class | InputDeviceId |
Class that identifies a specific input device. More... | |
class | InputDeviceKeyboard |
class | InputDeviceMotion |
class | InputDeviceMouse |
class | InputDeviceTouch |
class | InputDeviceVirtualKeyboard |
class | InputChannelEventFilter |
class | InputChannelEventFilterInclusionList |
Class that filters input channel events based on included input channels and devices. More... | |
class | InputChannelEventFilterExclusionList |
Class that filters input channel events based on excluded input channels and devices. More... | |
class | InputChannelEventListener |
class | InputChannelEventSink |
Class that consumes all input event that pass the specified filter. More... | |
class | InputTextEventListener |
Class that handles input text event notifications by priority. More... | |
class | InputMapping |
class | InputMappingAnd |
class | InputMappingOr |
class | InputSystemComponent |
struct | RemoteStorageDriveConfig |
class | RemoteStorageDrive |
class | LogFile |
class | LogComponent |
class | MissingAssetLogger |
class | MissingAssetNotifications |
class | Sample |
class | LinearlyInterpolatedSample |
class | LinearlyInterpolatedSample< AZ::Vector3 > |
class | LinearlyInterpolatedSample< AZ::Quaternion > |
class | UninterpolatedSample |
class | UninterpolatedSample< AZ::Vector3 > |
class | UninterpolatedSample< AZ::Quaternion > |
class | MetricsPlainTextNameRegistrationBusTraits |
class | RemoteToolsMessage |
class | RemoteToolsEndpointInfo |
class | IRemoteTools |
class | SocketConnection |
class | EngineConnectionEvents |
class | PaintBrush |
class | PaintBrushNotifications |
PaintBrushNotificationBus is used to send out notifications whenever anything about the paintbrush has changed. More... | |
class | PaintBrushSession |
class | PaintBrushSettings |
Defines the specific paintbrush settings to use with a paintbrush. More... | |
class | PaintBrushSystemComponent |
PaintBrushSystemComponent generically manages runtime paint brush sessions for any components that support runtime painting. More... | |
class | CharacterPhysicsDataRequests |
class | CharacterPhysicsDataNotifications |
class | ProcessOutput |
class | ProcessCommunicator |
class | ProcessCommunicatorForChildProcess |
class | StdInOutCommunication |
class | StdProcessCommunicator |
class | StdInOutProcessCommunicatorData |
class | StdInOutProcessCommunicator |
class | StdProcessCommunicatorForChildProcess |
class | StdInOutProcessCommunicatorForChildProcess |
class | ProcessWatcher |
class | QualityCVarGroup |
class | QualitySystemEvents |
class | QualitySystemComponent |
struct | AabbUnionAggregator |
class | Scene |
class | SceneSystemComponent |
class | ISceneSystem |
class | ISceneSystemRequests |
struct | ScriptCompileRequest |
struct | ScriptPropertyGroup |
class | ScriptComponent |
class | ScriptDebugAgentEvents |
class | ScriptDebugRequest |
class | ScriptDebugBreakpointRequest |
class | ScriptDebugSetValue |
class | ScriptDebugAck |
class | ScriptDebugAckBreakpoint |
class | ScriptDebugAckExecute |
class | ScriptDebugEnumLocalsResult |
class | ScriptDebugEnumContextsResult |
class | ScriptDebugGetValueResult |
class | ScriptDebugSetValueResult |
class | ScriptDebugCallStackResult |
class | ScriptDebugRegisteredGlobalsResult |
class | ScriptDebugRegisteredClassesResult |
class | ScriptDebugRegisteredEBusesResult |
struct | ScriptUserMethodInfo |
struct | ScriptUserPropertyInfo |
struct | ScriptUserClassInfo |
struct | ScriptUserEBusMethodInfo |
struct | ScriptUserEBusInfo |
class | SliceEntityRequests |
class | SliceInstantiationResults |
class | SliceInstantiationTicket |
class | InMemorySpawnableAssetContainer |
class | RootSpawnableNotifications |
Notifications send when the root spawnable updates. Events will always be called from the main thread. More... | |
class | RootSpawnableDefinition |
class | Spawnable |
class | SpawnableAssetEvents |
class | SpawnableAssetHandler |
class | SpawnableEntitiesContainer |
class | SpawnableEntityContainerView |
class | SpawnableConstEntityContainerView |
class | SpawnableIndexEntityPair |
class | SpawnableIndexEntityIterator |
class | SpawnableConstIndexEntityContainerView |
struct | EntityAliasTypeChange |
Information used when updating the type of an entity alias. More... | |
class | EntitySpawnTicket |
struct | SpawnAllEntitiesOptionalArgs |
struct | SpawnEntitiesOptionalArgs |
struct | DespawnAllEntitiesOptionalArgs |
struct | DespawnEntityOptionalArgs |
struct | RetrieveTicketOptionalArgs |
struct | ReloadSpawnableOptionalArgs |
struct | UpdateEntityAliasTypesOptionalArgs |
struct | ListEntitiesOptionalArgs |
struct | ClaimEntitiesOptionalArgs |
struct | BarrierOptionalArgs |
struct | LoadBarrierOptionalArgs |
class | SpawnableEntitiesDefinition |
class | SpawnableEntitiesManager |
class | SpawnableMetaData |
class | SpawnableMonitor |
class | SpawnableSystemComponent |
struct | Camera |
struct | MotionEvent |
Generic motion type. More... | |
struct | CursorEvent |
struct | ScrollEvent |
struct | DiscreteInputEvent |
struct | InputState |
Encapsulates an InputEvent in addition to the current key state of the modifiers. More... | |
class | CameraInput |
struct | CameraProps |
Properties to use to configure behavior across all types of camera. More... | |
class | Cameras |
class | CameraSystem |
Responsible for updating a series of cameras given various inputs. More... | |
class | RotateCameraInput |
A camera input to handle motion deltas that can change the orientation of the camera (update pitch and yaw). More... | |
struct | PanAxes |
Axes to use while panning the camera. More... | |
class | PanCameraInput |
A camera input to handle motion deltas that can pan the camera (translate in two axes). More... | |
struct | TranslateCameraInputChannelIds |
Groups all camera translation inputs. More... | |
class | TranslateCameraInput |
A camera input to handle discrete events that can translate the camera (translate in three axes). More... | |
class | OrbitScrollDollyCameraInput |
A camera input to handle discrete scroll events that can modify the camera offset. More... | |
class | OrbitMotionDollyCameraInput |
A camera input to handle motion deltas that can modify the camera offset. More... | |
class | LookScrollTranslationCameraInput |
A camera input to handle discrete scroll events that can scroll (translate) the camera along its forward axis. More... | |
class | OrbitCameraInput |
class | FocusCameraInput |
class | CustomCameraInput |
struct | CameraState |
Represents the camera state populated by the viewport camera. More... | |
class | ClickDetector |
struct | CursorState |
Utility type to wrap a current and last cursor position. More... | |
class | MultiViewportController |
class | MultiViewportControllerInstanceInterface |
The interface used by MultiViewportController to manage individual instances. More... | |
struct | ScreenPoint |
A wrapper around an X and Y screen position. More... | |
struct | ScreenVector |
struct | ScreenSize |
A wrapper around a screen width and height. More... | |
class | SingleViewportController |
class | ViewportRequests |
struct | ViewportBorderPadding |
The additional padding around the viewport when a viewport border is active. More... | |
class | ViewportBorderRequests |
For performing queries about the state of the viewport border. More... | |
class | ViewportImGuiNotifications |
Provides an interface to notify about different states of the ImGui. More... | |
struct | ViewportControllerInputEvent |
An event dispatched to ViewportControllers when input occurs. More... | |
struct | ViewportControllerUpdateEvent |
An event dispatched to ViewportControllers every tick. More... | |
class | ViewportControllerInterface |
class | ViewportControllerList |
class | BoundsRequests |
Implemented by components that provide bounds for use with various systems. More... | |
class | IEntityBoundsUnion |
class | IEntityBoundsUnionTraits |
class | EntityVisibilityBoundsUnionSystem |
Provide a unified hook between entities and the visibility system. More... | |
class | EntityVisibilityQuery |
Utility class to encapsulate entity visibility queries against the view frustum. More... | |
struct | VisibilityNode |
struct | VisibilityEntry |
Data for an object that is added to the visibility system. More... | |
class | IVisibilityScene |
This is the interface for managing objects and visibility queries for a given scene. More... | |
class | IVisibilitySystem |
This is an AZ::Interface<> useful for extremely fast, CPU only, proximity and visibility queries. More... | |
class | IVisibilitySystemRequests |
class | OcclusionRequests |
OcclusionRequests provides an interface for integrating with occlusion culling systems. Use the interface to create occlusion views that configure the camera state and context for making occlusion queries. Creating multiple occlusion views also allows queries to be made across multiple threads. More... | |
class | OctreeNode |
class | OctreeScene |
class | OctreeSystemComponent |
struct | OctreeDebug |
struct | VisibleGeometry |
VisibleGeometry describes visible geometry surfaces stored as generic indexed triangle lists. More... | |
class | VisibleGeometryRequests |
Interface for components to provide generic geometric data, potentially for occlusion culling and other systems. More... | |
struct | WindowGeometry |
struct | WindowStyleMasks |
A simple structure to encapsulate different native window style masks. More... | |
class | NativeWindow |
struct | WindowSize |
A simple structure to contain window size. More... | |
struct | WindowPosOptions |
Options for resizing and moving the window. More... | |
class | WindowRequests |
class | WindowNotifications |
class | ExclusiveFullScreenRequests |
class | WindowSystemRequests |
The WindowSystemRequestBus is a broadcast bus for sending requests to the window system. More... | |
class | WindowSystemNotifications |
The WindowSystemNotificationBus is used to broadcast an event whenever a new window is created. More... | |
class | AndroidLifecycleEvents |
class | AndroidEventDispatcher |
class | AndroidAppRequests |
class | RawInputNotificationsAndroid |
class | CommunicatorHandleImpl |
struct | StartupInfo |
struct | ProcessData |
class | UTF16ToUTF8Converter |
Class used to convert sequences of UTF-16 code units to UTF-8 code points. More... | |
class | XcbApplication |
class | XcbConnectionManager |
class | XcbConnectionManagerBusTraits |
class | XcbEventHandler |
class | XcbEventHandlerBusTraits |
class | XcbInputDeviceKeyboard |
class | XcbInputDeviceMouse |
struct | XcbDeleterFreeFunctionWrapper |
class | XcbNativeWindow |
class | IosLifecycleEvents |
class | RawInputNotificationsIos |
class | LinuxLifecycleEvents |
class | InputDeviceGamepadLinux |
Platform specific implementation for Linux game-pad input devices. More... | |
struct | LibEVDevWrapper |
class | DarwinLifecycleEvents |
class | RawInputNotificationsMac |
class | WindowsLifecycleEvents |
class | ApplicationWindows |
class | RawInputNotificationsWindows |
class | InputDeviceGamepadWindows |
Platform specific implementation for Windows game-pad input devices. More... | |
class | InputDeviceKeyboardWindows |
Platform specific implementation for Windows keyboard input devices. More... | |
class | InputDeviceMouseWindows |
Platform specific implementation for Windows mouse input devices. More... | |
class | NativeWindowImpl_Win32 |
Typedefs | |
using | LevelLoadBlockerBus = AZ::EBus< LevelLoadBlockerRequests > |
using | LevelSystemLifecycleInterface = AZ::Interface< ILevelSystemLifecycle > |
using | LevelSystemLifecycleNotificationBus = AZ::EBus< LevelSystemLifecycleNotifications > |
using | AssetCatalogEventBus = AZ::EBus< AssetCatalogEvents > |
using | LegacyAssetEventBus = AZ::EBus< LegacyAssetEvents > |
using | AssetSeedList = AZStd::vector< SeedInfo > |
using | AssetSystemInfoBus = AZ::EBus< AssetSystem::AssetSystemInfoNotifications > |
using | AssetSystemRequestBus = AZ::EBus< AssetSystem::AssetSystemRequests > |
using | AssetSystemConnectionNotificationsBus = AZ::EBus< AssetSystem::AssetSystemConnectionNotifications > |
using | AssetSystemStatusBus = AZ::EBus< AssetSystem::AssetSystemStatus > |
using | AssetInfoString = AZStd::basic_string< char, AZStd::char_traits< char >, AZStd::static_buffer_allocator< 128, AZStd::alignment_of< char >::value > > |
using | CommandLine = AZ::CommandLine |
using | CommandFunction = AZStd::function< CommandResult(const AZStd::vector< AZStd::string_view > &args)> |
using | CommandRegistrationBus = AZ::EBus< CommandRegistration > |
typedef AZ::EBus< ConsoleRequests > | ConsoleRequestBus |
typedef AZ::EBus< ConsoleNotifications > | ConsoleNotificationBus |
using | TransformComponentConfiguration = AZ::TransformConfig |
using | DeviceAttributeRegistrar = AZ::Interface< DeviceAttributeRegistrarInterface > |
using | EntityContextId = AZ::Uuid |
using | EntityList = AZStd::vector< AZ::Entity * > |
using | EntityContextRequestBus = AZ::EBus< EntityContextRequests > |
using | EntityContextEventBus = AZ::EBus< EntityContextEvents > |
using | EntityIdContextQueryBus = AZ::EBus< EntityIdContextQueries > |
using | DebugDisplayRequestBus = AZ::EBus< DebugDisplayRequests > |
Inherit from DebugDisplayRequestBus::Handler to implement the DebugDisplayRequests interface. | |
using | EntityDebugDisplayEventBus = AZ::EBus< EntityDebugDisplayEvents > |
using | ViewportDebugDisplayEventBus = AZ::EBus< ViewportDebugDisplayEvents > |
using | DebugDisplayEventBus = AZ::EBus< DebugDisplayEvents > |
using | EntityIdList = AZStd::vector< AZ::EntityId > |
using | OnEntitiesAddedCallback = AZStd::function< void(const EntityList &)> |
using | OnEntitiesRemovedCallback = AZStd::function< void(const EntityIdList &)> |
using | ValidateEntitiesCallback = AZStd::function< bool(const EntityList &)> |
using | EntityOwnershipServiceNotificationBus = AZ::EBus< EntityOwnershipServiceNotifications > |
using | GameEntityContextRequestBus = AZ::EBus< GameEntityContextRequests > |
using | GameEntityContextEventBus = AZ::EBus< GameEntityContextEvents > |
using | SliceInstanceUnorderedSet = AZStd::unordered_set< AZ::SliceComponent::SliceInstanceAddress > |
using | RootSliceAsset = AZ::Data::Asset< AZ::SliceAsset > |
using | SliceEntityOwnershipServiceRequestBus = AZ::EBus< SliceEntityOwnershipServiceRequests > |
using | SliceGameEntityOwnershipServiceRequestBus = AZ::EBus< SliceGameEntityOwnershipServiceRequests > |
using | SliceGameEntityOwnershipServiceNotificationBus = AZ::EBus< SliceGameEntityOwnershipServiceNotifications > |
using | FontId = uint32_t |
using | InputChannelNotificationBus = AZ::EBus< InputChannelNotifications > |
using | InputDeviceNotificationBus = AZ::EBus< InputDeviceNotifications > |
using | InputSystemNotificationBus = AZ::EBus< InputSystemNotifications > |
using | InputTextNotificationBus = AZ::EBus< InputTextNotifications > |
using | InputChannelRequestBus = AZ::EBus< InputChannelRequests > |
using | InputDeviceRequestBus = AZ::EBus< InputDeviceRequests > |
using | InputHapticFeedbackRequestBus = AZ::EBus< InputHapticFeedbackRequests > |
using | InputLightBarRequestBus = AZ::EBus< InputLightBarRequests > |
using | InputMotionSensorRequestBus = AZ::EBus< InputMotionSensorRequests > |
using | InputSystemCursorRequestBus = AZ::EBus< InputSystemCursorRequests > |
using | InputSystemCursorConstraintRequestBus = AZ::EBus< InputSystemCursorConstraintRequests > |
using | InputSystemRequestBus = AZ::EBus< InputSystemRequests > |
using | InputTextEntryRequestBus = AZ::EBus< InputTextEntryRequests > |
using | SharedModifierKeyStates = AZStd::shared_ptr< ModifierKeyStates > |
Alias for verbose shared_ptr class. | |
using | InputContextComponentRequestBus = AZ::EBus< InputContextComponentRequests > |
using | MissingAssetNotificationBus = AZ::EBus< MissingAssetNotifications > |
using | MetricsPlainTextNameRegistrationBus = AZ::EBus< MetricsPlainTextNameRegistrationBusTraits > |
using | RemoteToolsMessagePointer = AZStd::intrusive_ptr< RemoteToolsMessage > |
using | RemoteToolsMessageQueue = AZStd::deque< RemoteToolsMessagePointer, AZ::OSStdAllocator > |
using | RemoteToolsEndpointContainer = AZStd::unordered_map< AZ::u32, RemoteToolsEndpointInfo > |
using | RemoteToolsEndpointStatusEvent = AZ::Event< RemoteToolsEndpointInfo > |
using | RemoteToolsEndpointConnectedEvent = AZ::Event< bool > |
using | RemoteToolsEndpointChangedEvent = AZ::Event< AZ::u32, AZ::u32 > |
using | ReceivedRemoteToolsMessages = AZStd::fixed_vector< RemoteToolsMessagePointer, 128 > |
using | RemoteToolsInterface = AZ::Interface< IRemoteTools > |
using | PaintBrushNotificationBus = AZ::EBus< PaintBrushNotifications > |
using | PaintBrushSessionBus = AZ::EBus< PaintBrushSession > |
using | CharacterPhysicsDataRequestBus = AZ::EBus< CharacterPhysicsDataRequests > |
using | CharacterPhysicsDataNotificationBus = AZ::EBus< CharacterPhysicsDataNotifications > |
using | StdProcessCommunicatorHandle = AZStd::unique_ptr< CommunicatorHandleImpl > |
using | SceneSystemInterface = AZ::Interface< ISceneSystem > |
using | ILoggerRequestBus = AZ::EBus< ISceneSystem, ISceneSystemRequests > |
typedef AZ::EBus< ScriptDebugAgentEvents > | ScriptDebugAgentBus |
typedef AZStd::vector< ScriptUserMethodInfo > | ScriptUserMethodList |
typedef AZStd::vector< ScriptUserPropertyInfo > | ScriptUserPropertyList |
typedef AZStd::vector< ScriptUserClassInfo > | ScriptUserClassList |
typedef AZStd::vector< ScriptUserEBusMethodInfo > | ScriptUserEBusMethodList |
typedef AZStd::vector< ScriptUserEBusInfo > | ScriptUserEBusList |
using | SliceEntityRequestBus = AZ::EBus< SliceEntityRequests > |
using | SliceInstantiationResultBus = AZ::EBus< SliceInstantiationResults > |
using | RootSpawnableNotificationBus = AZ::EBus< RootSpawnableNotifications > |
using | RootSpawnableInterface = AZ::Interface< RootSpawnableDefinition > |
using | SpawnableAsset = AZ::Data::Asset< AzFramework::Spawnable > |
using | SpawnableAssetVector = AZStd::vector< AZ::Data::Asset< AzFramework::Spawnable > > |
using | SpawnableAssetEventsBus = AZ::EBus< SpawnableAssetEvents > |
using | EntitySpawnCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)> |
using | EntityPreInsertionCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableEntityContainerView)> |
using | EntityDespawnCallback = AZStd::function< void(EntitySpawnTicket::Id)> |
using | RetrieveEntitySpawnTicketCallback = AZStd::function< void(EntitySpawnTicket &&)> |
using | ReloadSpawnableCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)> |
using | UpdateEntityAliasTypesCallback = AZStd::function< void(EntitySpawnTicket::Id)> |
using | ListEntitiesCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)> |
using | ListIndicesEntitiesCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableConstIndexEntityContainerView)> |
using | ClaimEntitiesCallback = AZStd::function< void(EntitySpawnTicket::Id, SpawnableEntityContainerView)> |
using | BarrierCallback = AZStd::function< void(EntitySpawnTicket::Id)> |
using | SpawnableEntitiesInterface = AZ::Interface< SpawnableEntitiesDefinition > |
using | SpawnableMetaDataArrayIndex = SpawnableMetaDataArraySize |
using | HorizontalMotionEvent = MotionEvent< struct HorizontalMotionTag > |
using | VerticalMotionEvent = MotionEvent< struct VerticalMotionTag > |
using | InputEvent = AZStd::variant< AZStd::monostate, HorizontalMotionEvent, VerticalMotionEvent, CursorEvent, ScrollEvent, DiscreteInputEvent > |
Represents a type-safe union of input events that are handled by the camera system. | |
using | PanAxesFn = AZStd::function< PanAxes(const Camera &camera)> |
PanAxes build function that will return a pair of pan axes depending on the camera orientation. | |
using | TranslationDeltaFn = AZStd::function< void(Camera &camera, const AZ::Vector3 &delta)> |
using | TranslationAxesFn = AZStd::function< AZ::Matrix3x3(const Camera &camera)> |
Axes to use while translating the camera. | |
using | FocusOffsetFn = AZStd::function< AZ::Vector3(float)> |
using | ViewportRequestBus = AZ::EBus< ViewportRequests > |
using | ViewportBorderRequestBus = AZ::EBus< ViewportBorderRequests > |
using | ViewportImGuiNotificationBus = AZ::EBus< ViewportImGuiNotifications > |
using | ViewportControllerPtr = AZStd::shared_ptr< ViewportControllerInterface > |
using | ConstViewportControllerPtr = AZStd::shared_ptr< const ViewportControllerInterface > |
using | ViewportControllerListPtr = AZStd::shared_ptr< ViewportControllerList > |
using | ConstViewportControllerListPtr = AZStd::shared_ptr< const ViewportControllerList > |
using | FloatSeconds = AZStd::chrono::duration< float > |
using | ViewportId = int |
using | BoundsRequestBus = AZ::EBus< BoundsRequests > |
using | IEntityBoundsUnionRequestBus = AZ::EBus< IEntityBoundsUnion, IEntityBoundsUnionTraits > |
using | IVisibilitySystemRequestBus = AZ::EBus< IVisibilitySystem, IVisibilitySystemRequests > |
using | OcclusionRequestBus = AZ::EBus< OcclusionRequests > |
using | VisibleGeometryContainer = AZStd::vector< VisibleGeometry > |
using | VisibleGeometryRequestBus = AZ::EBus< VisibleGeometryRequests > |
using | NativeWindowHandle = void * |
using | WindowRequestBus = AZ::EBus< WindowRequests > |
using | WindowNotificationBus = AZ::EBus< WindowNotifications > |
using | ExclusiveFullScreenRequestBus = AZ::EBus< ExclusiveFullScreenRequests > |
using | WindowSystemRequestBus = AZ::EBus< WindowSystemRequests > |
using | WindowSystemNotificationBus = AZ::EBus< WindowSystemNotifications > |
using | RawInputNotificationBusAndroid = AZ::EBus< RawInputNotificationsAndroid > |
using | LocalUserId = AZ::u32 |
Alias for the type of a local user id. | |
using | XcbConnectionManagerBus = AZ::EBus< XcbConnectionManager, XcbConnectionManagerBusTraits > |
using | XcbConnectionManagerInterface = AZ::Interface< XcbConnectionManager > |
using | XcbEventHandlerBus = AZ::EBus< XcbEventHandler, XcbEventHandlerBusTraits > |
template<typename T , auto fn> | |
using | XcbUniquePtr = AZStd::unique_ptr< T, XcbDeleterFreeFunctionWrapper< fn > > |
template<typename T > | |
using | XcbStdFreePtr = XcbUniquePtr< T, ::free > |
using | RawInputNotificationBusIos = AZ::EBus< RawInputNotificationsIos > |
using | RawInputNotificationBusMac = AZ::EBus< RawInputNotificationsMac > |
using | RawInputNotificationBusWindows = AZ::EBus< RawInputNotificationsWindows > |
Enumerations | |
enum class | CommandResult { Success , Error , ErrorWrongNumberOfArguments , ErrorCommandNotFound } |
enum | CommandFlags : AZ::u32 { NoValue = 0x00000000 , Cheat = 0x00000002 , Development = 0x00000004 , Restricted = 0x00080000 , Invisible = 0x00100000 , BlockFrame = 0x00400000 } |
enum | EAuxGeomPublicRenderflagBitMasks : AZ::u32 { e_Mode2D3DShift = 31 , e_Mode2D3DMask = 0x1u << e_Mode2D3DShift , e_AlphaBlendingShift = 29 , e_AlphaBlendingMask = 0x3u << e_AlphaBlendingShift , e_DrawInFrontShift = 28 , e_DrawInFrontMask = 0x1u << e_DrawInFrontShift , e_FillModeShift = 26 , e_FillModeMask = 0x3u << e_FillModeShift , e_CullModeShift = 24 , e_CullModeMask = 0x3u << e_CullModeShift , e_DepthWriteShift = 23 , e_DepthWriteMask = 0x1u << e_DepthWriteShift , e_DepthTestShift = 22 , e_DepthTestMask = 0x1u << e_DepthTestShift , e_PublicParamsMask = e_Mode2D3DMask | e_AlphaBlendingMask | e_DrawInFrontMask | e_FillModeMask | e_CullModeMask | e_DepthWriteMask | e_DepthTestMask } |
enum | EAuxGeomPublicRenderflags_Mode2D3D : AZ::u32 { e_Mode3D = 0x0u << e_Mode2D3DShift , e_Mode2D = 0x1u << e_Mode2D3DShift } |
enum | EAuxGeomPublicRenderflags_AlphaBlendMode : AZ::u32 { e_AlphaNone = 0x0u << e_AlphaBlendingShift , e_AlphaAdditive = 0x1u << e_AlphaBlendingShift , e_AlphaBlended = 0x2u << e_AlphaBlendingShift } |
enum | EAuxGeomPublicRenderflags_DrawInFrontMode : AZ::u32 { e_DrawInFrontOff = 0x0u << e_DrawInFrontShift , e_DrawInFrontOn = 0x1u << e_DrawInFrontShift } |
enum | EAuxGeomPublicRenderflags_FillMode : AZ::u32 { e_FillModeSolid = 0x0u << e_FillModeShift , e_FillModeWireframe = 0x1u << e_FillModeShift , e_FillModePoint = 0x2u << e_FillModeShift } |
enum | EAuxGeomPublicRenderflags_CullMode : AZ::u32 { e_CullModeNone = 0x0u << e_CullModeShift , e_CullModeFront = 0x1u << e_CullModeShift , e_CullModeBack = 0x2u << e_CullModeShift } |
enum | EAuxGeomPublicRenderflags_DepthWrite : AZ::u32 { e_DepthWriteOn = 0x0u << e_DepthWriteShift , e_DepthWriteOff = 0x1u << e_DepthWriteShift } |
enum | EAuxGeomPublicRenderflags_DepthTest : AZ::u32 { e_DepthTestOn = 0x0u << e_DepthTestShift , e_DepthTestOff = 0x1u << e_DepthTestShift } |
enum class | TextHorizontalAlignment : uint16_t { Left , Right , Center } |
enum class | TextVerticalAlignment : uint16_t { Top , Bottom , Center } |
enum class | SystemCursorState { Unknown , ConstrainedAndHidden , ConstrainedAndVisible , UnconstrainedAndHidden , UnconstrainedAndVisible } |
State of the system cursor. More... | |
enum class | ModifierKeyMask : int { None = 0x0000 , AltL = 0x0001 , AltR = 0x0002 , CtrlL = 0x0004 , CtrlR = 0x0008 , ShiftL = 0x0010 , ShiftR = 0x0020 , SuperL = 0x0040 , SuperR = 0x0080 , AltAny = (AltL | AltR) , CtrlAny = (CtrlL | CtrlR) , ShiftAny = (ShiftL | ShiftR) , SuperAny = (SuperL | SuperR) } |
enum class | InterpolationMode : AZ::u32 { NoInterpolation , LinearInterpolation } |
enum | ProcessCommunicationType { COMMUNICATOR_TYPE_STDINOUT , COMMUNICATOR_TYPE_NONE } |
enum | ProcessPriority { PROCESSPRIORITY_NORMAL , PROCESSPRIORITY_BELOWNORMAL , PROCESSPRIORITY_IDLE } |
enum class | ViewportControllerPriority : uint8_t { Highest = 0 , High , Normal , Low , Lowest , DispatchToAllPriorities } |
Functions | |
const char * | SimpleAssetTypeGetName (const AZ::Data::AssetType &assetType) |
const char * | SimpleAssetTypeGetFileFilter (const AZ::Data::AssetType &assetType) |
bool | GetGemsInfo (AZStd::vector< GemInfo > &gemInfoList, AZ::SettingsRegistryInterface &settingsRegistry) |
ModifierKeyMask | GetCorrespondingModifierKeyMask (const InputChannelId &channelId) |
static const LocalUserId | LocalUserIdAny (std::numeric_limits< AZ::u32 >::max()) |
Constant representing any local user id. | |
static const LocalUserId | LocalUserIdNone (std::numeric_limits< AZ::u32 >::max() - 1) |
Constant representing no local user id. | |
float | AdjustForDeadZoneAndNormalizeAnalogInput (float value, float deadZone, float maximumAbsoluteValue) |
AZ::Vector2 | AdjustForDeadZoneAndNormalizeThumbStickInput (float valueX, float valueY, float radialDeadZone, float maximumRadiusValue) |
bool | IsAnyKeyOrButton (const InputChannel &inputChannel) |
template<class InputChannelClass , typename RawEventType > | |
void | ProcessRawInputEventQueues (AZStd::unordered_map< InputChannelId, AZStd::vector< RawEventType >> &rawEventQueuesById, const AZStd::unordered_map< InputChannelId, InputChannelClass * > &inputChannelsById) |
void | ProcessRawInputTextEventQueue (AZStd::vector< AZStd::string > &rawTextEventQueue) |
AZ_ENUM_CLASS_WITH_UNDERLYING_TYPE (PaintBrushBlendMode, uint8_t,(Normal, 0),(Add, 1),(Subtract, 2),(Multiply, 3),(Screen, 4),(Darken, 5),(Lighten, 6),(Average, 7),(Overlay, 8)) | |
The different types of blend modes supported by the paint brush tool. | |
AZ_ENUM_CLASS_WITH_UNDERLYING_TYPE (PaintBrushSmoothMode, uint8_t,(Gaussian, 0),(Mean, 1),(Median, 2)) | |
The different types of smoothing modes supported by the paint brush tool. | |
AZ_ENUM_CLASS (QualityLevel,(Invalid, -2),(LevelFromDeviceRules, -1),(DefaultQualityLevel, 0)) | |
AZ_TYPE_INFO_SPECIALIZE (QualityLevel, "{9AABD1B2-D433-49FE-A89D-2BEF09A252C0}") | |
AZ_DEFINE_ENUM_ARITHMETIC_OPERATORS (QualityLevel) | |
AZ_DEFINE_ENUM_RELATIONAL_OPERATORS (QualityLevel) | |
AZ_ENUM_CLASS (DeviceRuleResolution,(Invalid, -1),(Min, 0),(Max, 1),(First, 2),(Last, 3)) | |
AZ_TYPE_INFO_SPECIALIZE (DeviceRuleResolution, "{DB0E23FC-433A-4A95-BEFA-8E39E3A1E344}") | |
AZ_DEFINE_ENUM_ARITHMETIC_OPERATORS (DeviceRuleResolution) | |
AZ_DEFINE_ENUM_RELATIONAL_OPERATORS (DeviceRuleResolution) | |
void | ConstructScriptAssetPaths (ScriptCompileRequest &request) |
AZ::Outcome< void, AZStd::string > | CompileScript (ScriptCompileRequest &request) |
AZ::Outcome< void, AZStd::string > | CompileScriptAndAsset (ScriptCompileRequest &request) |
AZ::Outcome< void, AZStd::string > | CompileScript (ScriptCompileRequest &request, AZ::ScriptContext &context) |
AZ::Outcome< AZStd::string, AZStd::string > | CompileScriptAndSaveAsset (ScriptCompileRequest &request) |
bool | SaveLuaAssetData (const AZ::LuaScriptData &data, AZ::IO::GenericStream &stream) |
void | ReflectScriptDebugClasses (AZ::ReflectContext *reflection) |
AZ::ComponentDescriptor * | CreateScriptDebugAgentFactory () |
static constexpr AZ::Crc32 | LuaToolsKey ("LuaRemoteTools") |
AZ_TYPE_SAFE_INTEGRAL (SpawnablePriority, uint8_t) | |
AZ_DEFINE_ENUM_BITWISE_OPERATORS (AzFramework::SpawnableEntitiesManager::CommandQueuePriority) | |
AZ_TYPE_SAFE_INTEGRAL (SpawnableMetaDataArraySize, uint64_t) | |
AZ_CVAR_EXTERNED (bool, ed_cameraSystemUseCursor) | |
AZ::Vector3 | EulerAngles (const AZ::Matrix3x3 &orientation) |
void | MovePivotDetached (Camera &camera, const AZ::Vector3 &pivot) |
Helper to allow the pivot to be positioned without altering the camera's position. | |
void | UpdateCameraFromTransform (Camera &camera, const AZ::Transform &transform) |
Extracts Euler angles (orientation) and translation from the transform and writes the values to the camera. | |
void | UpdateCameraFromTranslationAndRotation (Camera &camera, const AZ::Vector3 &translation, const AZ::Vector3 &eulerAngles) |
Writes the translation value and Euler angles to the camera. | |
float | SmoothValueTime (float smoothness, float deltaTime) |
float | SmoothValue (float target, float current, float smoothness, float deltaTime) |
float | SmoothValue (float target, float current, float time) |
Camera | SmoothCamera (const Camera ¤tCamera, const Camera &targetCamera, const CameraProps &cameraProps, float deltaTime) |
AZStd::tuple< float, float > | CameraPitchMinMaxRadians () |
Returns min/max values for camera pitch (in radians). | |
AZStd::tuple< float, float > | CameraPitchMinMaxRadiansWithTolerance () |
float | ClampPitchRotation (const float pitch) |
float | WrapYawRotation (const float yaw) |
PanAxes | LookPan (const Camera &camera) |
PanAxes to use while in 'look' or 'orbit' camera behavior. | |
PanAxes | OrbitPan (const Camera &camera) |
void | TranslatePivotLook (Camera &camera, const AZ::Vector3 &delta) |
void | TranslateOffsetOrbit (Camera &camera, const AZ::Vector3 &delta) |
AZ::Matrix3x3 | LookTranslation (const Camera &camera) |
TranslationAxes to use while in 'look' or 'orbit' camera behavior. | |
AZ::Matrix3x3 | OrbitTranslation (const Camera &camera) |
Optional TranslationAxes to use while in 'orbit' camera behavior. | |
AZ::Vector3 | FocusLook (float) |
AZ::Vector3 | FocusOrbit (const float length) |
InputState | BuildInputEvent (const InputChannel &inputChannel, const AzFramework::ModifierKeyStates &modifiers, const WindowSize &windowSize) |
Map from a generic InputChannel event to a camera specific InputEvent. | |
CameraState | CreateCamera (const AZ::Transform &transform, float nearPlane, float farPlane, float verticalFovRad, const ScreenSize &viewportSize) |
Create a camera at the given transform, specifying the near and far clip planes as well as the fov with a specific viewport size. | |
CameraState | CreateDefaultCamera (const AZ::Transform &transform, const ScreenSize &viewportSize) |
CameraState | CreateIdentityDefaultCamera (const AZ::Vector3 &position, const ScreenSize &viewportSize) |
CameraState | CreateCameraFromWorldFromViewMatrix (const AZ::Matrix4x4 &worldFromView, const ScreenSize &viewportSize) |
void | SetCameraClippingVolume (CameraState &cameraState, float nearPlane, float farPlane, float verticalFovRad) |
Override the default near/far clipping planes and fov of the camera. | |
void | SetCameraClippingVolumeFromPerspectiveFovMatrixRH (CameraState &cameraState, const AZ::Matrix4x4 &clipFromView) |
Override the default near/far clipping planes and fov of the camera by inferring them the specified right handed transform into clip space. | |
float | RetrieveFov (const AZ::Matrix4x4 &clipFromView) |
Retrieve the field of view (Fov) from the perspective projection matrix (view space to clip space). | |
void | SetCameraTransform (CameraState &cameraState, const AZ::Transform &transform) |
Set the transform for an existing camera. | |
void | ScreenGeometryReflect (AZ::ReflectContext *context) |
const ScreenVector | operator- (const ScreenPoint &lhs, const ScreenPoint &rhs) |
ScreenPoint & | operator+= (ScreenPoint &lhs, const ScreenVector &rhs) |
ScreenPoint & | operator-= (ScreenPoint &lhs, const ScreenVector &rhs) |
const ScreenPoint | operator+ (const ScreenPoint &lhs, const ScreenVector &rhs) |
const ScreenPoint | operator- (const ScreenPoint &lhs, const ScreenVector &rhs) |
ScreenVector & | operator+= (ScreenVector &lhs, const ScreenVector &rhs) |
ScreenVector & | operator-= (ScreenVector &lhs, const ScreenVector &rhs) |
const ScreenVector | operator+ (const ScreenVector &lhs, const ScreenVector &rhs) |
const ScreenVector | operator- (const ScreenVector &lhs, const ScreenVector &rhs) |
const bool | operator== (const ScreenPoint &lhs, const ScreenPoint &rhs) |
const bool | operator!= (const ScreenPoint &lhs, const ScreenPoint &rhs) |
const bool | operator== (const ScreenVector &lhs, const ScreenVector &rhs) |
const bool | operator!= (const ScreenVector &lhs, const ScreenVector &rhs) |
const bool | operator== (const ScreenSize &lhs, const ScreenSize &rhs) |
const bool | operator!= (const ScreenSize &lhs, const ScreenSize &rhs) |
ScreenVector & | operator*= (ScreenVector &lhs, const float rhs) |
const ScreenVector | operator* (const ScreenVector &lhs, const float rhs) |
ScreenSize & | operator*= (ScreenSize &lhs, const float rhs) |
const ScreenSize | operator* (const ScreenSize &lhs, const float rhs) |
float | ScreenVectorLength (const ScreenVector &screenVector) |
AZ::Vector2 | Vector2FromScreenPoint (const ScreenPoint &screenPoint) |
Return an AZ::Vector2 from a ScreenPoint. | |
AZ::Vector3 | Vector3FromScreenPoint (const ScreenPoint &screenPoint, const float z=0.0f) |
Return an AZ::Vector3 from a ScreenPoint (including z/depth value, defaulting to 0.0f). | |
AZ::Vector2 | Vector2FromScreenVector (const ScreenVector &screenVector) |
Return an AZ::Vector2 from a ScreenVector. | |
AZ::Vector2 | Vector2FromScreenSize (const ScreenSize &screenSize) |
Return an AZ::Vector2 from a ScreenSize. | |
ScreenPoint | ScreenPointFromVector2 (const AZ::Vector2 &vector2) |
Return a ScreenPoint from an AZ::Vector2. | |
ScreenVector | ScreenVectorFromVector2 (const AZ::Vector2 &vector2) |
Return a ScreenVector from an AZ::Vector2. | |
ScreenSize | ScreenSizeFromVector2 (const AZ::Vector2 &vector2) |
Return a ScreenSize from an AZ::Vector2. | |
ScreenPoint | ScreenPointFromNdc (const AZ::Vector2 &screenNdc, const ScreenSize &viewportSize) |
AZ::Vector2 | NdcFromScreenPoint (const ScreenPoint &screenPoint, const ScreenSize &viewportSize) |
AZ::Vector3 | WorldToScreenNdc (const AZ::Vector3 &worldPosition, const AZ::Matrix3x4 &cameraView, const AZ::Matrix4x4 &cameraProjection) |
Projects a position in world space to screen space normalized device coordinates for the given camera. | |
ScreenPoint | WorldToScreen (const AZ::Vector3 &worldPosition, const CameraState &cameraState) |
Projects a position in world space to screen space for the given camera. | |
ScreenPoint | WorldToScreen (const AZ::Vector3 &worldPosition, const AZ::Matrix3x4 &cameraView, const AZ::Matrix4x4 &cameraProjection, const ScreenSize &viewportSize) |
AZ::Vector3 | ScreenToWorld (const ScreenPoint &screenPosition, const CameraState &cameraState) |
AZ::Vector3 | ScreenToWorld (const ScreenPoint &screenPosition, const AZ::Matrix3x4 &inverseCameraView, const AZ::Matrix4x4 &inverseCameraProjection, const ScreenSize &viewportSize) |
AZ::Vector3 | ScreenNdcToWorld (const AZ::Vector2 &ndcPosition, const AZ::Matrix3x4 &inverseCameraView, const AZ::Matrix4x4 &inverseCameraProjection) |
AZ::Matrix4x4 | CameraProjection (const CameraState &cameraState) |
Returns the camera projection for the current camera state. | |
AZ::Matrix4x4 | InverseCameraProjection (const CameraState &cameraState) |
Returns the inverse of the camera projection for the current camera state. | |
AZ::Matrix3x4 | CameraView (const CameraState &cameraState) |
AZ::Matrix3x4 | InverseCameraView (const CameraState &cameraState) |
AZ::Matrix3x4 | CameraTransform (const CameraState &cameraState) |
AZ::Matrix3x4 | CameraTransformFromCameraView (const AZ::Matrix3x4 &cameraView) |
AZ::Matrix3x4 | CameraViewFromCameraTransform (const AZ::Matrix3x4 &cameraTransform) |
AZ::Frustum | FrustumFromCameraState (const CameraState &cameraState) |
Returns a frustum representing the camera transform and view volume in world space. | |
AZ::ViewFrustumAttributes | ViewFrustumAttributesFromCameraState (const CameraState &cameraState) |
Returns a structure representing frustum attributes for the current camera state. | |
float | AspectRatio (const ScreenSize &screenSize) |
AZ::Aabb | CalculateEntityLocalBoundsUnion (const AZ::Entity *entity) |
AZ::Aabb | CalculateEntityWorldBoundsUnion (const AZ::Entity *entity) |
AZ_ENUM_CLASS_WITH_UNDERLYING_TYPE (OcclusionState, uint32_t, Unknown, Hidden, Visible) | |
AZ_TYPE_INFO_SPECIALIZE (OcclusionState, "{1F6EE4E1-FD5C-4D80-AC72-E2C6C5E4A53F}") | |
void | DisplayFrustum (const AZ::Frustum &frustum, DebugDisplayRequests &debugDisplay) |
void | DisplayFrustum (const AZ::ViewFrustumAttributes &viewFrustumAttribs, DebugDisplayRequests &debugDisplay) |
void | DisplayFrustum (const AZ::Transform &worldFromView, float aspect, float fovRadians, float nearClip, float farClip, DebugDisplayRequests &debugDisplay) |
void | DisplayOctreeDebug (const OctreeDebug &octreeDebug, DebugDisplayRequests &debugDisplay) |
void | LocalUserIdReflect (AZ::ReflectContext *context) |
Reflection (AZ::u32 is already reflected) | |
AZStd::string | LocalUserIdToString (const LocalUserId &localUserId) |
Convert to a string (use for debugging purposes only) | |
const InputChannelId * | GetInputChannelIdFromRawKeyEvent (AZ::u32 scanCode, AZ::u32 virtualKeyCode, bool hasExtendedKeyPrefix) |
AZStd::unordered_map< InputChannelId, AZ::u32 > | ConstructScanCodeByInputChannelIdMap () |
AZ::u32 | GetScanCodeFromInputChannelId (const InputChannelId &inputChannelId) |
Variables | |
constexpr const char * | AssetBundleManifestTypeId = "{8628A669-7B19-4C48-A7CB-F670CC9586FD}" |
constexpr const char | s_benchmarkAssetExtension [] = "benchmark" |
constexpr const char | s_benchmarkSettingsAssetExtension [] = "benchmarksettings" |
constexpr AZ::Uuid | SimpleAssetReferenceTypeId { "{D03D0CF6-9A61-4DBA-AC53-E62453CE940D}" } |
constexpr AZ::s32 | g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId") |
static constexpr FontId | InvalidFontId = 0xffffffffu |
static constexpr AZ::u32 | SelfNetworkId = 0xFFFFFFFF |
static constexpr AZ::u32 | InvalidRemoteToolsConnectionId = 0xFFFFFFFF |
static const AZ::Name | LuaToolsName = AZ::Name::FromStringLiteral("LuaRemoteTools", nullptr) |
static constexpr uint16_t | LuaToolsPort = 6777 |
static constexpr SpawnablePriority | SpawnablePriority_Highest { 0 } |
static constexpr SpawnablePriority | SpawnablePriority_High { 32 } |
static constexpr SpawnablePriority | SpawnablePriority_Default { 128 } |
static constexpr SpawnablePriority | SpawnablePriority_Low { 192 } |
static constexpr SpawnablePriority | SpawnablePriority_Lowest { 255 } |
constexpr float | CameraPitchTolerance = 1.0e-4f |
Tolerance to use when limiting pitch to avoid reaching +/-Pi/2 exactly. | |
constexpr float | DefaultMouseMoveDeadZone = 2.0f |
static constexpr ViewportId | InvalidViewportId = std::numeric_limits<ViewportId>::max() |
static constexpr uint8_t | s_XcbResponseTypeMask = 0x7f |
Namespace for file functions.
Common structures for Render geometry queries.
Asset references are simply game-folder relative paths. This will change as the asset system comes online, but in the mean time we need something we can reflect and use intuitively in the editor.
Asset types are a simple class with a required API, e.g.:
class MyAsset { static const char* GetName() { return "MyAsset"; } static const char* GetFileFilter() { return "*.myasset;*.myasset2"; } static const char* GetUuid() { return "{00000000-0000-0000-0000-000000000000}"; } }
You must register your asset type's information with the environment and serialization context: SimpleAssetReference<MyAsset>::Register(serializeContext);
You can now reflect references to your asset from components, etc. e.g.: In class header: AzFramework::SimpleAssetReference<MyAsset> m_asset; In reflection: ->DataElement("SimpleAssetRef", &MeshComponent::m_meshAsset, "My Asset", "The asset to use")g
"SimpleAssetRef" tells the UI to use the corresponding widget. UI code will make use of your registered asset information to browse for the correct file types.
The FileFunc namespace is where we put some higher level file reading and writing operations.
using AzFramework::AssetSystemInfoBus = typedef AZ::EBus<AssetSystem::AssetSystemInfoNotifications> |
AssetSystemBus removed - if you have a system which was using it use AssetCatalogEventBus for asset updates
using AzFramework::CommandFunction = typedef AZStd::function<CommandResult(const AZStd::vector<AZStd::string_view>& args)> |
The command callback signature
using AzFramework::EntityContextEventBus = typedef AZ::EBus<EntityContextEvents> |
The EBus for entity context events. The events are defined in the AzFramework::EntityContextEvents class. If you want to receive event notifications from a specific entity context, such as the game entity context, use the bus specific to that context. If you want to receive event notifications from multiple types of entity contexts, use this bus.
typedef AZ::Uuid AzFramework::EntityContextId |
Unique ID for an entity context.
using AzFramework::EntityContextRequestBus = typedef AZ::EBus<EntityContextRequests> |
The EBus for requests to the entity context. The events are defined in the AzFramework::EntityContextRequests class. If you want to make requests to a specific entity context, such as the game entity context, use the bus specific to that context. If you want to make requests to multiple types of entity contexts, use this bus.
using AzFramework::EntityIdContextQueryBus = typedef AZ::EBus<EntityIdContextQueries> |
The EBus for querying an entity about its context. The events are defined in the AzFramework::EntityIdContextQueries class.
using AzFramework::GameEntityContextEventBus = typedef AZ::EBus<GameEntityContextEvents> |
The EBus for game entity context events. The events are defined in the AzFramework::GameEntityContextEvents class.
using AzFramework::GameEntityContextRequestBus = typedef AZ::EBus<GameEntityContextRequests> |
The EBus for requests to the game entity context. The events are defined in the AzFramework::GameEntityContextRequests class.
using AzFramework::SliceInstantiationResultBus = typedef AZ::EBus<SliceInstantiationResults> |
The EBus that notifies you about the results of your slice instantiation requests. The events are defined in the AzFramework::SliceInstantiationResults class.
using AzFramework::TransformComponentConfiguration = typedef AZ::TransformConfig |
using AzFramework::TranslationDeltaFn = typedef AZStd::function<void(Camera& camera, const AZ::Vector3& delta)> |
TranslationDeltaFn is used by PanCameraInput and TranslateCameraInput
enum AzFramework::CommandFlags : AZ::u32 |
Flags to combine for a command to describe its behavior in the command callback system Note: the command flag values should match "enum EVarFlags" values inside IConsole.h
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strong |
Standard results from a command callback function
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strong |
Behavior types for smoothing of transform between network updates.
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strong |
State of the system cursor.
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strong |
Controller Priority determines when controllers receive input and update events. Controller Priority is provided by the list containing a viewport controller. Input channel events are received from highest to lowest priority order, allowing high priority controllers to consume input events and stop their propagation. Viewport update events are received from lowest to highest priority order, allowing high priority controllers to be the last to update the viewport state.
Controller lists may receive DispatchToAllPriorities events, which will in turn dispatch events to all of their children in priority order.
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Utility function to adjust and normalize an analog input value so that values within a given dead-zone are set to zero, and values outside ramp up smoothly to a given max absolute value.
[in] | value | The analog value to adjust and normalize |
[in] | deadZone | The dead zone within which the value will be set to zero |
[in] | maximumAbsoluteValue | The maximum absolute value that the value will be clamped to |
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inline |
Utility function to adjust and normalize thumb-stick values so that values within the given radial dead-zone are set to zero, and values outside ramp up smoothly to a given max radius.
[in] | valueX | The thumb-stick x-axis value to adjust and normalize |
[in] | valueY | The thumb-stick y-axis value to adjust and normalize |
[in] | radialDeadZone | The radial dead zone within which the values will be set to zero |
[in] | maximumRadiusValue | The maximum radius value that will be used to clamp the values |
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Returns the aspect ratio of the screen/viewport dimensions.
AZ::Aabb AzFramework::CalculateEntityLocalBoundsUnion | ( | const AZ::Entity * | entity | ) |
Returns a union of all local Aabbs provided by components implementing the BoundsRequestBus.
AZ::Aabb AzFramework::CalculateEntityWorldBoundsUnion | ( | const AZ::Entity * | entity | ) |
Returns a union of all world Aabbs provided by components implementing the BoundsRequestBus.
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Returns min/max values for camera pitch (in radians) including a small tolerance at each extreme (looking directly up or down) to avoid floating point accuracy issues.
AZ::Matrix3x4 AzFramework::CameraTransform | ( | const CameraState & | cameraState | ) |
Returns the camera transform for the current camera state.
AZ::Matrix3x4 AzFramework::CameraTransformFromCameraView | ( | const AZ::Matrix3x4 & | cameraView | ) |
Takes a camera view (the world to camera space transform) and returns the corresponding camera transform (the world position and orientation of the camera).
AZ::Matrix3x4 AzFramework::CameraView | ( | const CameraState & | cameraState | ) |
Returns the camera view for the current camera state.
AZ::Matrix3x4 AzFramework::CameraViewFromCameraTransform | ( | const AZ::Matrix3x4 & | cameraTransform | ) |
Takes a camera transform (the world position and orientation of the camera) and returns the corresponding camera view (to be used to transform from world to camera space).
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Clamps pitch to be +/-90 degrees (-Pi/2, Pi/2) with a minor tolerance at each extreme.
pitch | Pitch angle in radians. |
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Construct a map of Windows scan codes indexed by their corresponding input channel id
CameraState AzFramework::CreateCameraFromWorldFromViewMatrix | ( | const AZ::Matrix4x4 & | worldFromView, |
const ScreenSize & | viewportSize | ||
) |
Create a camera transformed by the given view to world matrix with a specific viewport size.
CameraState AzFramework::CreateDefaultCamera | ( | const AZ::Transform & | transform, |
const ScreenSize & | viewportSize | ||
) |
Create a camera at the given transform with a specific viewport size.
CameraState AzFramework::CreateIdentityDefaultCamera | ( | const AZ::Vector3 & | position, |
const ScreenSize & | viewportSize | ||
) |
Create a camera at the given position (no orientation) with a specific viewport size.
AZ::Vector3 AzFramework::EulerAngles | ( | const AZ::Matrix3x3 & | orientation | ) |
Returns Euler angles (pitch, roll, yaw) for the incoming orientation.
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Callback to use for FocusCameraInput when a free look camera is being used.
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Callback to use for FocusCameraInput when a orbit camera is being used.
bool AzFramework::GetGemsInfo | ( | AZStd::vector< GemInfo > & | gemInfoList, |
AZ::SettingsRegistryInterface & | settingsRegistry | ||
) |
Returns a list of GemInfo of all the gems that are active for the for the specified game project. Please note that the game project could be in a different location to the engine therefore we need the assetRoot param.
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Get the input channel id that corresponds to a raw keyboard key event
[in] | scanCode | The Windows scan code of the key that was pressed |
[in] | virtualKeyCode | The Windows virtual key code that was generated by the key press |
[in] | hasExtendedKeyPrefix | Does the Windows scan code have the extended key prefix set? |
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Get the Windows scan code that corresponds to an input channel id
[in] | inputChannelId | The input channel id whose corresponding scan code to return |
AZ::Matrix3x4 AzFramework::InverseCameraView | ( | const CameraState & | cameraState | ) |
Returns the inverse of the camera view for the current camera state.
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Returns a position in normalized device coordinates (in the range [0.0-1.0, 0.0-1.0]) from a screen space position (in the range [0-viewportSize.x, 0-viewportSize.y]).
Optional PanAxes to use while in 'orbit' camera behavior.
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Function template that processes a generic raw input event queue, given an InputChannelClass that defines a ProcessRawInputEvent function that takes a RawEventType as the only parameter.
[in] | rawEventQueuesById | A map (keyed by id) of raw input event queues. |
[in] | inputChannelsById | A map (keyed by id) of the input channels to potentially update. |
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Utility function that processes a queue of raw input text events.
[in] | rawTextEventQueue | The queue of raw text events (all encoded using UTF-8) |
AZ::Vector3 AzFramework::ScreenNdcToWorld | ( | const AZ::Vector2 & | ndcPosition, |
const AZ::Matrix3x4 & | inverseCameraView, | ||
const AZ::Matrix4x4 & | inverseCameraProjection | ||
) |
Unprojects a position in screen space normalized device coordinates to world space. Note: The position returned will be on the near clip plane of the camera in world space.
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inline |
Returns a position in screen space (in the range [0-viewportSize.x, 0-viewportSize.y]) from normalized device coordinates (in the range 0.0-1.0).
AZ::Vector3 AzFramework::ScreenToWorld | ( | const ScreenPoint & | screenPosition, |
const AZ::Matrix3x4 & | inverseCameraView, | ||
const AZ::Matrix4x4 & | inverseCameraProjection, | ||
const ScreenSize & | viewportSize | ||
) |
Overload of ScreenToWorld that accepts camera values that can be precomputed if this function is called many times in a loop.
AZ::Vector3 AzFramework::ScreenToWorld | ( | const ScreenPoint & | screenPosition, |
const CameraState & | cameraState | ||
) |
Unprojects a position in screen space pixel coordinates to world space. Note: The position returned will be on the near clip plane of the camera in world space.
const char* AzFramework::SimpleAssetTypeGetFileFilter | ( | const AZ::Data::AssetType & | assetType | ) |
Retrieves the file filter for an asset type. This information is stored in the environment, so it's accessible from any module.
const char* AzFramework::SimpleAssetTypeGetName | ( | const AZ::Data::AssetType & | assetType | ) |
Retrieves the name of an asset by asset type (which is actually a name Crc). This information is stored in the environment, so it's accessible from any module.
Camera AzFramework::SmoothCamera | ( | const Camera & | currentCamera, |
const Camera & | targetCamera, | ||
const CameraProps & | cameraProps, | ||
float | deltaTime | ||
) |
An interpolation function to smoothly interpolate all camera properties from currentCamera to targetCamera. The camera returned will be some value between current and target camera.
float AzFramework::SmoothValueTime | ( | float | smoothness, |
float | deltaTime | ||
) |
Returns the time ('t') input value to use with SmoothValue. Useful if it is to be reused for multiple calls to SmoothValue.
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inline |
Update the offset camera position.
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inline |
Update the pivot camera position.
ScreenPoint AzFramework::WorldToScreen | ( | const AZ::Vector3 & | worldPosition, |
const AZ::Matrix3x4 & | cameraView, | ||
const AZ::Matrix4x4 & | cameraProjection, | ||
const ScreenSize & | viewportSize | ||
) |
Overload of WorldToScreen that accepts camera values that can be precomputed if this function is called many times in a loop.
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inline |
Ensures yaw wraps between 0 and 360 degrees (0, 2Pi).
yaw | Yaw angle in radians. |
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inlineconstexpr |
Default value to use for detecting if the mouse has moved far enough after a mouse down to no longer register a click when a mouse up occurs.