Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <NativeWindow.h>
Public Member Functions | |
WindowGeometry (const uint32_t posX, const uint32_t posY, const uint32_t width, const uint32_t height) | |
Public Attributes | |
uint32_t | m_posX = 0 |
uint32_t | m_posY = 0 |
uint32_t | m_width = 0 |
uint32_t | m_height = 0 |
A simple structure to contain window geometry. The defaults here reflect the defaults when creating a new WindowGeometry object. Different window implementations may have their own separate default window sizes.