◆ GetCurrentLevelName()
virtual const char * AzFramework::ILevelSystemLifecycle::GetCurrentLevelName |
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const |
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pure virtual |
Returns the name of the currently loaded level. Note: for spawnable level system, this is the cache folder path to the level asset. Example: levels/mylevel/mylevel.spawnable
- Returns
- Level name or empty string if no level loaded.
◆ IsLevelLoaded()
virtual bool AzFramework::ILevelSystemLifecycle::IsLevelLoaded |
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const |
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pure virtual |
Checks if a level is loaded
- Returns
- true if a level is loaded; otherwise false.
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/API/ApplicationAPI.h