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EntityDespawnCallback | m_completionCallback |
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SpawnablePriority | m_priority { SpawnablePriority_Default } |
| The priority at which this call will be executed.
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◆ m_completionCallback
EntityDespawnCallback AzFramework::DespawnAllEntitiesOptionalArgs::m_completionCallback |
Callback that's called when despawning entities has completed. This can be triggered from a different thread than the one that made the function call to despawn.
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.h