#include <AssetSystemBus.h>
Inherits AZ::EBusTraits.
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using | MutexType = AZStd::recursive_mutex |
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virtual void | AssetFileClaimed (const AZStd::string &) |
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virtual void | AssetFileReleased (const AZStd::string &) |
| Notifies listeners that the Asset Processor has released a file in the cache it previously.
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virtual void | AssetCompilationStarted (const AZStd::string &) |
| Notifies listeners the compilation of an asset has started.
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virtual void | AssetCompilationSuccess (const AZStd::string &) |
| Notifies listeners the compilation of an asset has succeeded.
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virtual void | AssetCompilationFailed (const AZStd::string &) |
| Notifies listeners the compilation of an asset has failed.
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virtual void | CountOfAssetsInQueue (const int &) |
| Returns the number of assets in queue for processing.
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virtual void | OnError (AssetSystemErrors) |
| Notifies listeners an error has occurred in the asset system.
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
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static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
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AssetSystemInfoBusTraits This bus is for events that occur in the asset system in general, and has no address
◆ AssetFileClaimed()
virtual void AzFramework::AssetSystem::AssetSystemInfoNotifications::AssetFileClaimed |
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const AZStd::string & |
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inlinevirtual |
Notifies listeners that the Asset Processor has claimed a file in the cache for updating. The absolute path is provided. This call will be followed by AssetFileReleased.
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Asset/AssetSystemBus.h