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| AZ_CLASS_ALLOCATOR (SliceGameEntityOwnershipService, AZ::SystemAllocator) |
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| SliceGameEntityOwnershipService (const EntityContextId &entityContextId, AZ::SerializeContext *serializeContext) |
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void | Reset () override |
| Destroys all the entities under the root-slice without destroying it fully.
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SliceInstantiationTicket | InstantiateDynamicSlice (const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, const AZ::Transform &worldTransform, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &customIdMapper) override |
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void | CancelDynamicSliceInstantiation (const SliceInstantiationTicket &ticket) override |
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bool | DestroyDynamicSliceByEntity (const AZ::EntityId &) override |
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void | OnSlicePreInstantiate (const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override |
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void | OnSliceInstantiated (const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override |
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void | OnSliceInstantiationFailed (const AZ::Data::AssetId &sliceAssetId) override |
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| AZ_CLASS_ALLOCATOR (SliceEntityOwnershipService, AZ::SystemAllocator) |
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| SliceEntityOwnershipService (const EntityContextId &entityContextId, AZ::SerializeContext *serializeContext) |
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void | Initialize () override |
| Creates the root-slice asset under which all entities in the level belong.
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bool | IsInitialized () override |
| Returns true if root slice asset is present.
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void | Destroy () override |
| Destroys the root-slice asset.
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void | Reset () override |
| Destroys all the entities under the root-slice without destroying it fully.
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void | AddEntity (AZ::Entity *entity) override |
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void | AddEntities (const EntityList &entities) override |
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bool | DestroyEntity (AZ::Entity *entity) override |
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bool | DestroyEntityById (AZ::EntityId entityId) override |
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void | GetNonPrefabEntities (EntityList &entityList) override |
| Gets the entities in entity ownership service that do not belong to a prefab.
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bool | GetAllEntities (EntityList &entityList) override |
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void | InstantiateAllPrefabs () override |
| Instantiates all the prefabs that are in the entity ownership service.
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void | SetEntitiesAddedCallback (OnEntitiesAddedCallback onEntitiesAddedCallback) override |
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void | SetEntitiesRemovedCallback (OnEntitiesRemovedCallback onEntityRemovedCallback) override |
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void | SetValidateEntitiesCallback (ValidateEntitiesCallback validateEntitiesCallback) override |
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void | HandleEntityBeingDestroyed (const AZ::EntityId &entityId) override |
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void | OnAssetError (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
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void | OnAssetReady (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
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void | OnAssetReloaded (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
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bool | LoadFromStream (AZ::IO::GenericStream &stream, bool remapIds, EntityIdToEntityIdMap *idRemapTable=nullptr, const AZ::ObjectStream::FilterDescriptor &filterDesc=AZ::ObjectStream::FilterDescriptor()) override |
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void | HandleEntitiesAdded (const EntityList &entities) override |
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virtual void | Initialize ()=0 |
| Initializes all assets/entities/components required for managing entities.
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virtual bool | IsInitialized ()=0 |
| Returns true if the entity ownership service is initialized.
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virtual void | Destroy ()=0 |
| Destroys all the assets/entities/components created for managing entities.
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virtual void | Reset ()=0 |
| Resets the assets/entities/components without fully destroying them for managing entities.
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virtual void | AddEntity (AZ::Entity *entity)=0 |
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virtual void | AddEntities (const EntityList &entities)=0 |
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virtual bool | DestroyEntity (AZ::Entity *entity)=0 |
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virtual bool | DestroyEntityById (AZ::EntityId entityId)=0 |
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virtual void | GetNonPrefabEntities (EntityList &entityList)=0 |
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virtual bool | GetAllEntities (EntityList &entityList)=0 |
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virtual void | InstantiateAllPrefabs ()=0 |
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virtual void | HandleEntitiesAdded (const EntityList &entities)=0 |
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virtual bool | LoadFromStream (AZ::IO::GenericStream &stream, bool remapIds, EntityIdToEntityIdMap *idRemapTable=nullptr, const AZ::ObjectStream::FilterDescriptor &filterDesc=AZ::ObjectStream::FilterDescriptor())=0 |
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virtual void | SetEntitiesAddedCallback (OnEntitiesAddedCallback onEntitiesAddedCallback)=0 |
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virtual void | SetEntitiesRemovedCallback (OnEntitiesRemovedCallback onEntitiesRemovedCallback)=0 |
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virtual void | SetValidateEntitiesCallback (ValidateEntitiesCallback validateEntitiesCallback)=0 |
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virtual void | HandleEntityBeingDestroyed (const AZ::EntityId &entityId)=0 |
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void | CreateRootSlice () override |
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AZ::SliceComponent::SliceInstanceAddress | GetOwningSlice () override |
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AZ::Data::AssetId | CurrentlyInstantiatingSlice () override |
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bool | HandleRootEntityReloadedFromStream (AZ::Entity *rootEntity, bool remapIds, AZ::SliceComponent::EntityIdToEntityIdMap *idRemapTable=nullptr) override |
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AZ::SliceComponent * | GetRootSlice () override |
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const AZ::SliceComponent::EntityIdToEntityIdMap & | GetLoadedEntityIdMap () override |
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AZ::EntityId | FindLoadedEntityIdMapping (const AZ::EntityId &staticId) const override |
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SliceInstantiationTicket | InstantiateSlice (const AZ::Data::Asset< AZ::Data::AssetData > &asset, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &customIdMapper=nullptr, const AZ::Data::AssetFilterCB &assetLoadFilter=nullptr) override |
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AZ::SliceComponent::SliceInstanceAddress | CloneSliceInstance (AZ::SliceComponent::SliceInstanceAddress sourceInstance, AZ::SliceComponent::EntityIdToEntityIdMap &sourceToCloneEntityIdMap) override |
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void | CancelSliceInstantiation (const SliceInstantiationTicket &ticket) override |
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SliceInstantiationTicket | GenerateSliceInstantiationTicket () override |
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void | SetIsDynamic (bool isDynamic) override |
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const RootSliceAsset & | GetRootAsset () const override |
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AZ::SliceComponent::SliceInstanceAddress | GetOwningSlice (AZ::EntityId entityId) |
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AZ::SerializeContext * | GetSerializeContext () |
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virtual void | CreateRootSlice () |
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void | CreateRootSlice (AZ::SliceAsset *rootSliceAsset) |
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virtual void | HandleNewMetadataEntitiesCreated (AZ::SliceComponent &) |
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