Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Properties to use to configure behavior across all types of camera. More...
#include <CameraInput.h>
Public Attributes | |
AZStd::function< float()> | m_rotateSmoothnessFn |
Rotate smoothing value (useful approx range 3-6, higher values give sharper feel). | |
AZStd::function< float()> | m_translateSmoothnessFn |
Translate smoothing value (useful approx range 3-6, higher values give sharper feel). | |
AZStd::function< bool()> | m_rotateSmoothingEnabledFn |
Enable/disable rotation smoothing. | |
AZStd::function< bool()> | m_translateSmoothingEnabledFn |
Enable/disable translation smoothing. | |
Properties to use to configure behavior across all types of camera.