#include <GameEntityContextBus.h>
Inherits AZ::EBusTraits.
Interface for the AzFramework::GameEntityContextEventBus, which is the EBus that dispatches notification events from the game entity context. The game entity context holds gameplay entities, as opposed to system entities, editor entities, and so on.
◆ ~GameEntityContextEvents()
virtual AzFramework::GameEntityContextEvents::~GameEntityContextEvents |
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virtualdefault |
Destroys the instance of the class.
◆ OnGameEntitiesReset()
virtual void AzFramework::GameEntityContextEvents::OnGameEntitiesReset |
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inlinevirtual |
Signals that the game entity context is shut down or reset. This is equivalent to the end of a level. This event will be valid even if the concept of levels is eradicated. In that case, its meaning will vary depending on how and if the game uses the game entity context.
◆ OnGameEntitiesStarted()
virtual void AzFramework::GameEntityContextEvents::OnGameEntitiesStarted |
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Signals that the game entity context is loaded and activated, which happens at the
start of a level. If the concept of levels is eradicated, this event will be removed.
◆ OnPreGameEntitiesStarted()
virtual void AzFramework::GameEntityContextEvents::OnPreGameEntitiesStarted |
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inlinevirtual |
Signals that the game entity context is about to be loaded and activated, which happens at the start of a level. If the concept of levels is eradicated, this event will be removed.
The documentation for this class was generated from the following file: